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3 Dimensional Chat / DirectX FVFData template

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Joined: 10th Feb 2012
Posted: 18th Nov 2012 03:10
I'm trying to write tangent, binormal, blend weight, and blend indices information to an .x file. I understand that it is necessary to writethis information to the .x file under the FVFData template...what FVF do I use? My idea was D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEXCOORDSIZE3(1) | D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEXCOORDSIZE4(1) ... respectively...

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