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Dark GDK / DGK 1.0/2.0/Something else

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aarrowh
17
Years of Service
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Joined: 19th Oct 2007
Location:
Posted: 19th Nov 2012 18:21
Hello all!

I'm a budding C++ programmer and I'm looking to start branching from the basics into games. I have DGS from when I first started coding(DBP) and thus have access to DGDK and some plugins.

I've been reading up on 2.0 which the author has apparently disappeared. Would it be better to work with 1.0 or purchase the possibly dead 2.0?

Or should I just forget about DGDK altogether and move to a different engine?

I drink a glass of awesomesauce everyday.
Brendy boy
19
Years of Service
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Joined: 17th Jul 2005
Location: Croatia
Posted: 19th Nov 2012 23:45
Quote: "Or should I just forget about DGDK altogether and move to a different engine?"

if you are very good with C++ do this, if not you can play a while with Dark GDK 1.0

MrValentine
AGK Backer
13
Years of Service
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 20th Nov 2012 01:24
Just saying, DGS apparently does not count as a commercial Licence for GDK...

Rudolpho
18
Years of Service
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Joined: 28th Dec 2005
Location: Sweden
Posted: 20th Nov 2012 02:20
Quote: "I've been reading up on 2.0 which the author has apparently disappeared."

I think it is tweakable enough that you can work with it yourself. Some key parts are delegated to a non-open source part (compiled into the gdkengine.dll) however. This mainly goes for the aspects in which it differs from DarkBASIC such as with the 3D math. It is however entirely possible to create wrappers for the original DBPro functions in the parts where those new variants are broken (mainly the shader data transfer functions).
The big question is whether the license actually let's you sell or even publicize what you are developing - the gdkengine.dll, which essentially is what you are paying for, must be supplied with your application and then it can be "stolen" by anyone using the "free" GDK2 version.


"Why do programmers get Halloween and Christmas mixed up?"

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