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DarkBASIC Professional Discussion / Burning out on large scale project need small project

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GregA
15
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Joined: 21st Jun 2011
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Posted: 20th Nov 2012 18:32
I dont know if you guys remember but I did the Tic Tac Toe game and connect 4 game in just a couple of days.

I am looking for another game to do now of that simplicity and scale...

What simple turn based game would you guys like to see?

As per usual, I will bend over backwards to use any community provided assets.

As Crowd Funding is now all the rage in the indy video game market, I need Zero dollars to make this happen. Your contribution of zero dollars will get you a free copy of what ever I come up with.
L3mmy
17
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Joined: 19th Jun 2009
Location: England, Sheffield
Posted: 20th Nov 2012 20:49
Pong? But the one with the blocks that you have to destroy them all to move on to a new level

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The Weeping Corpse
14
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Joined: 19th Sep 2011
Location: United Kingdom
Posted: 20th Nov 2012 21:07
MrValentine
AGK Backer
15
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 20th Nov 2012 22:19
Quote: "Pong? But the one with the blocks that you have to destroy them all to move on to a new level "


Breakout

Umm, how about something more complex? like Chess?

Burning Feet Man
18
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Joined: 4th Jan 2008
Location: Sydney, Australia
Posted: 20th Nov 2012 22:40 Edited at: 20th Nov 2012 22:40
I would throw a couple of bucks your way if you made a decent take of....

KerPLUNK!

Just be sure to get the falling marble physics spot on.

http://en.wikipedia.org/wiki/KerPlunk_%28game%29

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Dragon slayer
19
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Joined: 3rd Nov 2006
Location: Bourbonnais Illinois
Posted: 20th Nov 2012 23:53
Just a suggestion, Battleship! A3 HIT!!! You sunk my battleship Hmmmmm, May try that one myself LOL!
GregA
15
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Joined: 21st Jun 2011
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Posted: 22nd Nov 2012 21:18
Battleship wins!

Also, holiday and the illusion of time...

Although I have a working Kerplunk model in Blender. I'll just throw the blend file up here later when I have some time. Im not sure where the game is at... It is more of a toy... So the native blend file is really all that needs to be done.
Mr909
14
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Joined: 2nd Jun 2012
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Posted: 23rd Nov 2012 20:50
Oh, CHOMP is definitely something I'd like to see. I did a Code snippet with a small, partially finished 2d Model.

Hey, I got an idea!

Why don't you take all these small games and assemble them into an arcade of sorts? Add achievements, points or something to use to unlock more minigames, etc.
I used to have plans for something like that myself, but I've put it off for quite awhile and if you're big into small projects then it might be fun for you.
TheComet
18
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Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 23rd Nov 2012 23:36
@ Mr909 - He wanted a small project, and assembling all small projects would just create a large one again.

How about something completely different, such as a high speed open world motorbike driving game of some kind, where the aim is to launch rockets at opponents? It wouldn't be too hard to get the base mechanics working, just some nice driving physics and basic terrain collision. Then just add the rockets and BAM, a game is born.

TheComet

GregA
15
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Joined: 21st Jun 2011
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Posted: 26th Nov 2012 04:05 Edited at: 26th Nov 2012 04:06
Well a couple of things...

First, the whole holiday weekend has been a wash between various dinners, helping gf parents move, everybody insisting I go shoppign with them on Friday, dealing with various other responsibilities, all the time I ~thought~ I would have this weekend seems to have been vapor...

Anyhow, it has given me time to think about how I will architect the Battleship game and a couple of cool little extras.

First, rather than using a static play field, I think I am going to try and make the surface of the play field animated with a the water shader, and procedural animations on the ships so they float and bob in the waves. This will be a first for me, I have high confidence that I will be able to make this work.

Second, I think I want to make rocket launch animations and explosion animations when they hit. This might be beyond my capabilities though... For the explosions and smoke I will probably delve in the DBPro's particle system for the first time.

Third, I think I have the ADTD and the computer AI sorted out as well as I can before I start actually writing down bits of code.

Finally, and what are thoughts on this... For multi-player I was thinking the easiest possible way would be to capture mouse input and send the mouse input to both versions of the game for the easiest possible way to make the game multi-player... rather than trying to send some sort of meta language back and forth to describe the changes to the playfield....

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