Sounds complicated(ish) right?..Maybe it is, Maybe it isn't
Basically, I want to set up a file, with numbers from say 0 - 20, and for each number, reference it to a RGB like 100, 50, 100.
I then want to beable to apply that color, Using the numbers to a certain part of a 3D Model, depending on part name? or hierarchy? I dn0...
It's a GTA Style and I find it to be rather useful if I can get it to work on my own car models. As it provides lots of different color varations and rarely makes two vehicles in an area the same colour.
Here's a half decent explanation:
http://www.gtamodding.com/index.php?title=Carcols.dat#GTAVC
And a little info with a File system Layout..
http://gta.wikia.com/Carcols.dat/gtaiv
It's really getting my head into a twist trying to figure out how to go about it, So even if it's not provided, a point in the right direction would be appreciated!
Tom
Edit 1* Looking at a GTA Car model, as the body colour has [prim] or [sec] at the end of the colour name for primary or secondry colour?
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