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Geek Culture / It's that time of year again! InGaCreMo 2013: Official Sign up Thread!

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Yodaman Jer
User Banned
Posted: 24th Nov 2012 23:45 Edited at: 7th Jan 2013 15:14

Go on and sign up!

Hey guys!

Carrying on the now-annual InGaCreMo (International Game Creation Month), I thought I would start the sign-up thread a little earlier this year in an attempt to get more people doing this!

InGaCreMo's goal is to motivate us programmers to complete something by the end of the first month of the new year; there are no prizes to be awarded, other than the feeling of
great accomplishment at finishing a program (or a good working chunk of it!) by the deadline, and the possibility of your game being mentioned in the newsletter (provided it's made with a TGC product )!

In the past, InGaCreMo has been very successful and yielded tons of fun games and awesome programs, all from our glorious TGC community!

Signing up is easy! All you have to do is state the following in your post...

+ Code Snippet

And that's that! Any type of game can be created for any platform, such as iOS or Android, using any game development software (Unity, Unreal, DBP, AppGameKit, Ogre, Panda, anything!)!
The only catch with this is that if you create your game using a non-TGC product, you will not be able to post it on the TGC WIP boards, but you can post in this thread to keep everyone updated or start a blog!

Some "rules" (kinda):

+ Code Snippet

InGaCreMo banner [UPDATED]

Virtual Nomad has created this year's wonderful banner/signature image!



And here's the text to make it work as your signature!

+ Code Snippet


And that's about it! Go on and make your pledge!

People who've pledged:

+ Code Snippet

budokaiman
FPSC Tool Maker
8
Years of Service
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Joined: 24th Jun 2009
Playing: Hard to get
Posted: 25th Nov 2012 00:11
I, ___(name)___, pledge to create a working game/game demo/general program by January 31st, 2013

The Slayer and I will be making (at least a demo of) a platformer game.

Virtual Nomad
11
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Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 25th Nov 2012 02:40 Edited at: 25th Nov 2012 03:19
(second) stab at a banner:



code to clickable banner:
+ Code Snippet

Virtual Nomad @ California, USA . DBPro V7.7 . Matrix1Utils 05.27.12
AMD Phenom™ X4 9750 Quad-Core @ 2.4 GHz . 8 GB PC2-6400 RAM
ATI Radeon HD 3650 @ 512 MB . Vista Home Premium 64 Bit

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Yodaman Jer
User Banned
Posted: 25th Nov 2012 03:52 Edited at: 25th Nov 2012 03:53
@budo: Added you to the list!

@Nomad:

Dang, that is one THE best designs for this event I've ever seen! Feel free to submit anymore designs, though I definitely want to use that one as my sig!

EDIT: Siggy test!

MrValentine
AGK Backer
6
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Joined: 5th Dec 2010
Playing: Playing
Posted: 25th Nov 2012 04:18
I, MrValentine, pledge to create a working Undefined as of yet, program by January 31st, 2013

I thoroughly enjoyed this last year, and aim to start on it precisely as soon as that other ADG compo is complete, as I am also participating in that, already making a platformer for that, so maybe I will try something different for InGaCreMo 2013!

I will create my own personal Participant Banner soon...

I suppose the banner for this year is chosen already

It may be worth mentioning that they do not need to wait until January 31st, they can as last year start a little early, like asset creation and planning and structure... and then begin coding in January as most of us did last year...

Unless that has changed too ^^

Mychal B
7
Years of Service
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Joined: 21st Jul 2010
Location: Coos bay, rainville
Posted: 25th Nov 2012 06:29
I, Mychal Berry, pledge to create a working level editor by January 31st, 2013...which will be hard since my wife's due date is in five days...

The fastfood zombie killer
TheComet
10
Years of Service
User Offline
Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 25th Nov 2012 07:37
I, TheComet, pledge to create a working 2.5D scrolling game in C++ by January 31st, 2013.

TheComet

Seppuku Arts
Moderator
13
Years of Service
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 25th Nov 2012 09:00
I, the President, do officially decree that my administration will complete a working demo of an RPGame by the end of January 2012, should the world have not ended by then.

The conflict here is there is also the 'new beginnings' comp. What I'll do to settle this is use 'New Beginnings' to get the basis of the engine done and use a 'New Beginnings' theme for that demo - it might not even be used in the final game. Then I can go out of my way for NaGaCreMo to get something complete.

Rampage
9
Years of Service
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Joined: 4th Feb 2008
Location: New Zealand
Posted: 25th Nov 2012 10:36
Would a working 2D Action-RPG game engine with editor and hopefully a lot of features be considered an entry?

My long term goal is to make a game with it, but it's probably going to take longer than a couple of months as I am only just working on a working engine for it now.

So if I submitted say a demo featuring all features or something, made with said engine, would that be applicable?

Cheers.

I enjoy food quite a lot.
Blobby 101
11
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Joined: 17th Jun 2006
Location: England, UK
Posted: 25th Nov 2012 10:38
Quote: "by the end of January 2012"
We have a time-travelling President!

Also, I thought we'd decided to keep it as NaGaCreMo, not InGaCreMo? Seeing as it's based on NaNoWriMo (which is also international, not limited to anywhere). InGaCreMo sounds kinda silly ;P

Either way: I, Blobby 101, pledge to create a working demo by the 31st of January, 2013.

Cheers!

Rampage
9
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Location: New Zealand
Posted: 25th Nov 2012 10:48 Edited at: 25th Nov 2012 10:50
Demo, right, should have clicked on that.

I, Rampage, pledge to create an awesome working demo by the 31st of January, 2013, for PC and iPad.

(Not using TGC products)

Edit: Sig test.

Seppuku Arts
Moderator
13
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 25th Nov 2012 11:00
Quote: "Quote: "by the end of January 2012"
We have a time-travelling President!"


Damn straight! http://forum.thegamecreators.com/?m=forum_view&t=192955&b=8

But I guess I should do something for 2013 as well, this time without the use of time travel. Still, it was an interesting experience...the past.

The Zoq2
8
Years of Service
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Joined: 4th Nov 2009
Location: Linköping, Sweden
Posted: 25th Nov 2012 11:08
I, TheZoq2, pledge to create a working space game demo by January 31st, 2013
JLMoondog
Moderator
8
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Joined: 18th Jan 2009
Location: Paradox
Posted: 25th Nov 2012 14:50
I, Moondog, pledge to finish my project Inmortalis Nox by January 31st, 2013.

TheComet
10
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User Offline
Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 25th Nov 2012 17:27
@ Virtual Nomad - Nice signature for this years competition!

TheComet

Yodaman Jer
User Banned
Posted: 25th Nov 2012 19:55 Edited at: 25th Nov 2012 19:56
Great pledges so far, everyone! The first post has been updated accordingly.

@Blobby:

Last I knew, people preferred "InGaCreMo", and I personally like it better because it differentiates itself more from NaNoWriMo... perhaps we should officially decide this year but I think it's already too late to redesign all the banners/signatures people will probably be submitting.

EDIT: @Virtual Nomad, do you think it's possible you could quickly create a banner image for this thread with the same design, just without the "click to join" text? Thanks!

TheComet
10
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Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 25th Nov 2012 20:47 Edited at: 25th Nov 2012 20:49
Like this? It would probably be better if Virtual Nomad remade the text again though, the scaling here is a bit off.



TheComet

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The Weeping Corpse
6
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Joined: 19th Sep 2011
Location: United Kingdom
Posted: 25th Nov 2012 20:56 Edited at: 25th Nov 2012 20:57
I, TheWeepingCorpse, pledge to create a working demo of Jessica's Doll (a horror fps) by January 31st, 2013.

MrValentine
AGK Backer
6
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Joined: 5th Dec 2010
Playing: Playing
Posted: 25th Nov 2012 21:24 Edited at: 25th Nov 2012 21:45
Hahahahahaha TheComet... Where did that idea come from?

EDIT

How's this?



Yodaman Jer
User Banned
Posted: 25th Nov 2012 23:05
Quote: "How's this?"


Good enough that I'm going to use it! Thanks!

MrValentine
AGK Backer
6
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Playing: Playing
Posted: 25th Nov 2012 23:11


I also noticed you linked my hosted version, this is perfectly ok as I plan to keep it there 'til kingdom Kong

The Wilderbeast
12
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Joined: 14th Nov 2005
Location: UK
Posted: 25th Nov 2012 23:32 Edited at: 25th Nov 2012 23:37
I, Wilderbeast, pledge to create a nifty little Rougelike by January 31st, 2013.

Yes, I know rougelikes are easy, but I've never finished a project before :p

MrValentine
AGK Backer
6
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Playing: Playing
Posted: 25th Nov 2012 23:42
What be'th a Rougelike?

The Wilderbeast
12
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Joined: 14th Nov 2005
Location: UK
Posted: 26th Nov 2012 00:53
http://en.wikipedia.org/wiki/Roguelike

An RPG-like game usually with randomly generated 'dungeons' and turn-based movement. Many people see it as synonymous with ASCII graphics etc. - but it's a pretty loose term - check out some of the later titles!

MrValentine
AGK Backer
6
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Joined: 5th Dec 2010
Playing: Playing
Posted: 26th Nov 2012 01:20
Wow... I have played quite a few of those...

Good luck

If you do it in 3D... Will be happy to make some simple environments for you

Virtual Nomad
11
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Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 26th Nov 2012 04:24 Edited at: 26th Nov 2012 04:24
incase you wanted the larger version, a la TheComet:



Virtual Nomad @ California, USA . DBPro V7.7 . Matrix1Utils 05.27.12
AMD Phenom™ X4 9750 Quad-Core @ 2.4 GHz . 8 GB PC2-6400 RAM
ATI Radeon HD 3650 @ 512 MB . Vista Home Premium 64 Bit

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Yodaman Jer
User Banned
Posted: 26th Nov 2012 05:54
Larger is better!

MrValentine
AGK Backer
6
Years of Service
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Playing: Playing
Posted: 26th Nov 2012 10:50
Ahahahah...

Should we still make efforts on banners or are we satiated now haha

WLGfx
10
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Joined: 1st Nov 2007
Location: NW United Kingdom
Posted: 26th Nov 2012 11:53
Another challenge? Hmmm... I may or may not have a go, I only test a few things out in DBP now and haven't used GDK for some time now. And the last one was fun...

But you never know...

Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!
Yodaman Jer
User Banned
Posted: 28th Nov 2012 04:55
@Wilderbeast: You're added to the list!

@MrValentine: I think the banners are good. It seems this one has become official.

@WLGfx: Let us know when you pledge!

MrValentine
AGK Backer
6
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Playing: Playing
Posted: 28th Nov 2012 04:58


I might use AppGameKit for my project, but Tier 2 .NET, not concrete yet

Seppuku Arts
Moderator
13
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 28th Nov 2012 10:11
Quote: "I might use AppGameKit for my project, but Tier 2 .NET, not concrete yet"


There's a Tier 2 .NET version? If so, I'm freaking sold.

MrValentine
AGK Backer
6
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Joined: 5th Dec 2010
Playing: Playing
Posted: 28th Nov 2012 17:01
Yeah, saw it in my download list for AGK... Not up to date... But a start... I suspect if more users were using it, it would be more of a vIabIlIty that it will be kept up to scratch... But for me... It should do the basics, I plan to do a 2D project with it...

I believe it is actually community driven for the .NET version, but I could be wrong... Might chase it up once I get MARBLE WORLD out of the way... Going Waterstones after my shop tonight and lookIng at ant C# books they may have... (I like tangible book buying)

Seppuku Arts
Moderator
13
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 28th Nov 2012 21:37
C# for Dummies...I've got a copy, it's not a bad book, a good place to start.

Or if you like video tutorials, I would recommend 3D Buzz's Hyperion tutorial, whilst it's classed under 'XNA' tutorials, it is all C#. They're an excellent set of C# tutorials, they are from a game development perspective and do a fantastic job of explaining things. The project result is a complete text adventure inside of a Windows console. The way they explain things is really clear for a newbie too, so hopefully they'll help you.

Link.


If there's a .NET version in the AppGameKit downloads, then I will support it. Though I would like to have some 3D commands in there, if I could have a fully 3D version of AppGameKit in .NET, I'd drop DGK.NET.

I guess I could pick some project ideas to do in AGK.NET, might have to make it my NaGaCreMo 2013 challenge.

MrValentine
AGK Backer
6
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Playing: Playing
Posted: 29th Nov 2012 00:32
Bookmarked! Yeah I was thinking about that very same book series lol, but I found one from Apres on VS2012 Pro ^^ it showed a lot about Win Forms, which was my primary focus while in the book shop ^^

Yodaman Jer
User Banned
Posted: 1st Dec 2012 17:03
Any more pledges? This is just getting started!

Maindric
8
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Location:
Posted: 2nd Dec 2012 16:52 Edited at: 2nd Dec 2012 16:57
I, Maindric, pledge to create a game demo by January 31st, 2013

The project is called "The Hamster Project."

No, not a joke, just being creative.

By the end of January, we will have AT LEAST a working level.

There are three of us working on this project.

"TwistedXP" is the artist.

"Kuresuna" is the sound engineer, and a programmer.

I am a general designer, programmer, and project lead.

Details on the page are slim, for now, but it is going to be a side scroller, hack-n-slash. The graphic style will be Sci-Fi/Steam punk.

The graphics displayed on the site are place holders, till we get more detailed into the project. All work original.


"The Hamster Project" is just a fun name we chose. The overall project is to improve our game creation abilities by actually making full games available to play. We hope this project will hone our skills and keep us motivated.

+ Code Snippet


Virtual Nomad
11
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Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 3rd Dec 2012 03:28 Edited at: 3rd Dec 2012 03:30
reviewing past practice on these, "participant" banners have been utilized. i think click to join is good to get things going on this thead but, after that, participants might want to direct others to their personal project once a proper WIP is posted (attached):



i must say, i like the carnival of colors now splattered throughout the forum

Virtual Nomad @ California, USA . DBPro V7.7 . Matrix1Utils 05.27.12
AMD Phenom™ X4 9750 Quad-Core @ 2.4 GHz . 8 GB PC2-6400 RAM
ATI Radeon HD 3650 @ 512 MB . Vista Home Premium 64 Bit

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Virtual Nomad
11
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Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 3rd Dec 2012 03:38 Edited at: 3rd Dec 2012 03:39
something's bugging me on that one now that i've posted it. take 2:



both will stay up if anyone wants to use 1.

(last one from me. i promise!)

Virtual Nomad @ California, USA . DBPro V7.7 . Matrix1Utils 05.27.12
AMD Phenom™ X4 9750 Quad-Core @ 2.4 GHz . 8 GB PC2-6400 RAM
ATI Radeon HD 3650 @ 512 MB . Vista Home Premium 64 Bit

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Maindric
8
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Joined: 22nd Jul 2009
Location:
Posted: 3rd Dec 2012 07:37
I like the new one.

Mychal B
7
Years of Service
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Joined: 21st Jul 2010
Location: Coos bay, rainville
Posted: 4th Dec 2012 05:04 Edited at: 4th Dec 2012 05:49
Update on my ingacremo...

enabled my automatic loading system for levels and objects/ selecting levels and objects in level editor.

object adjust bars:
scale
positioning
rotation


Progress is going good!

Edit: can now delete objects "with all the object data transferring in the array so the array doesn't grow unnecessarily big"

The fastfood zombie killer
Chenak
15
Years of Service
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Joined: 13th Sep 2002
Location: United Kingdom
Posted: 5th Dec 2012 20:46
I, Andy, pledge to create a working untitled game demo by January 31st, 2013

I've been working on my DBPro rpg on and off for a few years and I want to try something different, been here for ages and I want something to show it Maybe a platformer or a top down shooter... hmm
Libervurto
11
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Joined: 30th Jun 2006
Location: On Toast
Posted: 6th Dec 2012 19:10
I, Obese87, pledge to create a playable demo of a procedurally generated space exploration game by January 31st, 2013.

I have no idea what kind of state it will be in by the end of January and there's a lot of things to tackle that I've never done before but I'm willing to give it a bash.

Shh... you're pretty.
Yodaman Jer
User Banned
Posted: 15th Dec 2012 22:33
How's everyone's projects coming along?

Sorry for not being on in a while - life got really busy AND I caught a MAJOR cold/flu bug that stayed in my body for a week and half. Everyone at my work has it now, too. Oops.

Design Runner
7
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Joined: 16th Oct 2010
Location: In my own little world.
Posted: 16th Dec 2012 02:53
I, Design Runner, pledge to have the nature entities I am working on working and fpsc ready by January 31st, 2013. I know its not a program, but I need to write some lines of fpi files in order to get it working, besides, its still game related work.

Your signature has been erased by a mod, please reduce it to no larger than 600 x 120.
WLGfx
10
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Joined: 1st Nov 2007
Location: NW United Kingdom
Posted: 19th Dec 2012 01:26
Is it too late to join? I've got something up my sleeve...

Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!
Mychal B
7
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Joined: 21st Jul 2010
Location: Coos bay, rainville
Posted: 19th Dec 2012 08:45
of course its not to late!

I need a new harddrive before i can progress more

The fastfood zombie killer
pictionaryjr
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Posted: 19th Dec 2012 22:13
ingacremo is in January WLGfx so you can join anytime before then or even during as long as its done by the end of the month
WLGfx
10
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Location: NW United Kingdom
Posted: 20th Dec 2012 01:08
I'm hoping to get some peace around the house to focus and get the DUMB api to work properly so that I can have graphics interact with audio and music. Hopefully tomorrow I'll make a pledge sometime...

Mental arithmetic? Me? (That's for computers) I can't subtract a fart from a plate of beans!
Warning! May contain Nuts!
Yodaman Jer
User Banned
Posted: 21st Dec 2012 06:02
Never too late to join! The event doesn't "officially" start for another 11 days, anyway.

I'm pledging to get back into DBP coding; I want to try my hand at a couple of projects with it that I think it will suit just fine! One is a level editor (again, I always do level editors it seems ), and the other is the game to go along with said editor. Once I learn how to make levels generate off of files, that is.

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