Kezzla, I dont seem to be using the "bt maketerrainobject" right. The program keeps crashing. here's the code snippet that I currently have.
//Create terrain
//Make the terrain
global g_TerrainID
g_TerrainID=BT MakeTerrain()
//Set images
BT SetTerrainHeightmap g_TerrainID,5
BT SetTerrainTexture g_TerrainID,1
BT SetTerrainDetail g_TerrainID,2
//Set some other values
BT SetTerrainScale g_TerrainID,120.0
BT SetTerrainYScale g_TerrainID,12.0
BT SetTerrainSplit g_TerrainID,8
BT SetTerrainDetailTile g_TerrainID,60.0
//LOD
BT SetTerrainLOD g_TerrainID,3 //3 LOD levels
BT SetTerrainLODDistance g_TerrainID,1,5000.0 //LOD Distances start at one and go up to 1 less the LOD level count
BT SetTerrainLODDistance g_TerrainID,2,10000.0
//Smoothing (you can set the smoothing factor from 0 - 100)
BT SetTerrainSmoothing g_TerrainID,1
//Build
global g_TerrainObjectID
g_TerrainObjectID=1
//This command processes the heightmap and creates all the internal structures for the terrain
BT BuildTerrain g_TerrainID,g_TerrainObjectID,1
bt maketerrainobject g_TerrainObjectID,0,1
//Enable auto render
BT EnableAutoRender 1
Home is where my souped-up computer is...
