Hi all,
I am having a little trouble with physic sprite collisions. Just wrote a test brick breaker level. I use getfirstcontact...to detect an initial collision and this is detected. I then loop through the brick sprites to see which was hit. After this I set the sprite to not visible and switch of its physics.enabled=false.
This works however, the brick is switched off at the point of collision but sometimes before the ball has bounced off! So the ball hits a block, the block is 'deleted' and the ball continues on its original journey?
How can I ensure the ball has 'reacted' or bounced of the brick before I remove the brick?
Thanks all?
Constantly seeking!