hello im still new to this.
This is the situation, ive made my room with 4 walls, each wall is made up of 5 boxes horizontaly,(it was the only way to get my texture to scroll properly seeing how i need multiple faces).
Because at this point I can't get static collision to function for me i've made collision boxes for each box making up the walls. now , the collision seems to function fine untill the very corner of the collision box of my vehicle hits the very corner of collision boxes of the wall(not the corner of the walls but the boxes making up the individual wall itself)the vehicle will pass through the wall diagonally. I,ve tried increasing the collision boxes so that the overlap each other but this still happens at the same point on the wall. any ideas as to how this situation may be cured? I was hoping that i could just use DBP for making walls instead of using a modeler seeing how getting uv mapping to import correctly can be a pain for me. The texture is a diagonal yellow caution strip that i would like to keep without switching to a solid texture over one solid face just for simplicity reasons.
thanx