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AppGameKit Classic Chat / 3D support.

Author
Message
kordman916
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location:
Posted: 29th Nov 2012 03:55
Hey, I've just purchased AppGameKit with the intent of programming games for Android and Windows. I am curious however about how far the 3D support in the engine is.

I've heard that v108 supports 3D but how much can it support?

Can it display basic characters with animation? Or is it just static?

Also what about 3D physics?

Asus N53Sn, Core i7 2.9ghz,
16 Gig DDR3 ram, Geforce 550M 2Gb
sovr
14
Years of Service
User Offline
Joined: 2nd Jan 2010
Location: USA
Posted: 29th Nov 2012 04:24
there are: raycasting, .obj/.ago object import, GLSL shaders, camera, point light, directional lights, camera control, object x and y coord on screen, rotate/position objects, texture objects. Animation will be available soon and I am not too for sure about physics, but I believe they will add it sooner or later.

hello there!
erebusman
13
Years of Service
User Offline
Joined: 23rd Jul 2011
Location: Sacramento, CA
Posted: 29th Nov 2012 06:32
Hey Kordman916 -- are you in Sacramento by chance? I'm from Sacramento and the area code is 916?

As far as the 3D Support I have not tried that out myself as I'm working on my 3rd 2D title at the moment but hope to try out 3D next.

kordman916
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location:
Posted: 29th Nov 2012 08:02
As much as I would love to live in Sacramento the "916" in my name stands for my birthdate

Asus N53Sn, Core i7 2.9ghz,
16 Gig DDR3 ram, Geforce 550M 2Gb
erebusman
13
Years of Service
User Offline
Joined: 23rd Jul 2011
Location: Sacramento, CA
Posted: 1st Dec 2012 07:24
Ah okay ! Thanks for the clarification.

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