1st, a screenshot to keep this thread open and invite others to try it (supplying only an .exe is a deterrent, otherwise):
2nd, know that i've been playing cribbage pretty regularly for the past couple years (3-5 times a week, hours on end... work gets slow and i gotta do
something...). but, i do lose 50% of the time, so i'm no master (the person i play with has atleast 30 yrs experience on me, so...). that being said, i won 2 out of 5 Lucky Dog Cribbage™ games played thus far
3rd, gameplay was a little clunky as i had to fight for control of the mouse at times (when trying to move over a card... it keeps re-positioning it away from the card) which becomes quite burdening. i see no reason why you should need to re-position the mouse at all.
4th, i watched closely that it was counting points correctly and found no flaws.
5th, i kept a pretty close eye on the AI which seemed solid, tho a couple times the computer did send some cards to the crib that i wouldn't have, or missed an opportunity to score here and there** (see below). again, i'm no master, no card counter, and have never read Cribbage for Dummies, but there were a couple instances that were questionable, in my eyes.
6th, when the "click to count cards" message is there and i click, i don't want to wait for whatever internal timer you have set to time out before the cards are counted; that detracted from the fun.
7th, some of the feedback (and most of the text) was too small. and, tho i'm sure you'll get to it, a few sound effects would go a long way.
8th, how are you deciding on the window size/resolution and are you properly taking the users' display aspect ratio into account? something doesn't look "right" (after the initial "splash" screen) and i found myseld resizing the window to make it so(-ish).
9th, are you tapping into windows' text to speech (or ?). if so, nice feature. if pre-recorded, not so much
10th, any plans to add a 2nd CPU player? 3-way has a whole other dynamic that i'd welcome here. and, what about online play?
i've got a couple cribbage-based game ideas in mind and thought i'd be the only one here who might be interested. therefore, i was pleasantly surprised to see this WIP posted.
thanks for sharing
** in the screenshot attached, i led the 8 (i play aggressively most of the time

) and the CPU countered with the 3 instead of the scoring 7 as i would have expected. am i missing something?
ack: i don't know what happened above while i was playing the demo and posting...

it seems one of our self-appointed forum police had an issue but please do
re-post as this WIP is exactly proper.
Virtual Nomad @ California, USA . DBPro V7.7 . Matrix1Utils 05.27.12
AMD Phenom™ X4 9750 Quad-Core @ 2.4 GHz . 8 GB PC2-6400 RAM
ATI Radeon HD 3650 @ 512 MB . Vista Home Premium 64 Bit