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Geek Culture / [LOCKED] Ouya (name too short to create thread!)

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Phaelax
DBPro Master
23
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Joined: 16th Apr 2003
Location: Metropia
Posted: 1st Dec 2012 03:06
This was new to me, an android-based game console.

http://www.ouya.tv/devs/


I can\'t really find much info about it though. 8GB of internal storage and no mention of expandability (SD slot or something), how many games can I really store on it?

At $100, I am tempted to order one.

"You're not going crazy. You're going sane in a crazy world!" ~Tick
Ortu
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Location: Austin, TX
Posted: 1st Dec 2012 03:33
Pretty lengthy thread about this couple of months back, may give you some info

http://forum.thegamecreators.com/?m=forum_view&t=198540&b=2

fallen one
19
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Location: My imagination!
Posted: 1st Dec 2012 04:31 Edited at: 1st Dec 2012 04:32
Why not just buy a cheap android phone or tablet, or rasberry pi and connect that and a controller to a TV set. Whats the advantage of buying this?


mr Handy
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Posted: 1st Dec 2012 13:03
There was a thread about it being on a kickstarter...
Seppuku Arts
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 1st Dec 2012 17:12
Quote: "Why not just buy a cheap android phone or tablet, or rasberry pi and connect that and a controller to a TV set. Whats the advantage of buying this?"


Technologically? Probably very little. But most folks aren't geeks, even console gamers - heck people don't have very much imagination . Whilst, yes, it is possible to hook up those devices but I think the main thing here is to do with marketing. It's Android repackaged and sold as a console with all the bits and pieces set up and ready for a console user.

Arguably, the main difference is the marketing...at least as far as I can see. But opening up or expanding markets for indies should make some of us a little excited.

I suppose somebody could release a new phone and market it as console device as well and have it connect to the TV and set it up to work with a wireless controller and market it that way. Maybe a Samsung Galaxy Play or a Motorola Gmr. But I don't see them doing it, *shrugs* maybe the NGage was a bit of a deterrent and maybe the casual gamer and 'app' route is turning out to be more profitable. I guess when people think 'mobile' they think on the go. Shame, because you can get HDMI cables for mobile phones.

Arguably a person could just hook their laptop to the TV (or their desktop) PC games tend to be controller compatible and you can use tools for games that aren't. I use my laptop with my TV, even in the living room - connect to Netflix and we get decent TV for a fraction of the price for Sky. With Windows 8's tiles, it's a lot more readable from a distance as well...I would use Windows Media Centre, but it lacks a lot of services - you can't even use Netflix on it if you're not in the US.

David R
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Joined: 9th Sep 2003
Location: 3.14
Posted: 1st Dec 2012 17:56 Edited at: 1st Dec 2012 17:57
What's with the obscene price of the devkit? ($800). Obviously it's nothing compared to other console devkits, but relative to the price of a normal unit it still seems crazy

I was interested in this but the expensive devkit seems like a weird throwback to traditional console development (especially given that everything on the console is freeware or IAP-based)

09-f9-11-02-9d-74-e3-5b-d8-41-56-c5-63-56-88-c0
Nickydude
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 2nd Dec 2012 01:30 Edited at: 2nd Dec 2012 01:31
As Ortu say's, these already a thread: http://forum.thegamecreators.com/?m=forum_view&t=198540&b=2

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