Orbiting Invaders
I've been meaning to do this project for a while, and finally decided to get on with it. The concept is fairly simple, instead of having lines of linear invaders floating down the screen, why not have them orbiting a planet, getting closer and closer and speeding up faster and faster.
But hell, that's a little boring, it's just Space Invaders rotating around a planet, who wants to play that?
To add to the challenge, every set of invaders you destroy return stronger than before. Wave 1 = 1 shot per invader, wave 2, = 2 shots, wave 3 = 3, etc etc. But that's a bit obvious, so I slapped an indicator on each invader to let you know their health level and went to add some more stuff.
The old flying saucer across the top of the screen... what if it was a big arsed mother-ship firing planet devastating torpedos at earth? Now you've got 30 invaders getting stronger and a big arsed mother ship trying to destroy the planet! If you let 10 of these torpedo's hit earth it's game over. If you get hit by the torepdo yourself, it's game over!
That's not enough challenge for this space cowboy, so here comes a fleet of massive dread-naughts! And they are real angry. They start firing homing torpedoes at you, and turning up at regular times. Now you have 30 invaders getting stronger, a big arsed mother ship firing planet devastating missiles at earth, up to three dreadnoughts firing homing energy balls at you. You've got the blow them all up, if 10 planet devastating torpedo's hit it's good bye earth. With every hit earth takes damage, going from a cheerful healthy green through a depressing yellow to a terrible red.
Rest assured I won't stop there, I'm planning a few more surprises in this one. I'm not sure what I've started to create here, but I'm damned sure it ain't no space invaders anymore.
Are you good enough to fight a whole invading armada singled handed?