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FPSC Classic Product Chat / FPS Creator Reloaded WILL be developed!!!

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RickV
TGC Development Director
26
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Joined: 27th Apr 2000
Location: United Kingdom
Posted: 1st Dec 2012 09:30
We have lift off!

Today we’re able to share some wonderful news with you. A private investor (who wishes to remain anonymous) has funded the project up to the 60K level.

This means that we’ll be developing FPS Creator Reloaded and all the features listed. We’re really excited about this and we’re looking forward to evolving the software as planned.

FPSC Reloaded Beta

We are now offering avid FPSC Reloaded users a way to get involved in the new version with our own internal TGC pledge system. We have kept it simple and are offering a single pledge amount of £50. Just like Kickstarter, your pledge will be used to help pay for the development and entitles you to a few gifts. If you choose to back us and pledge we can offer you the following;

Access to Beta versions of FPS Creator Reloaded as and when we make them available
Priority shipment of the physical product to you
Your name in the credits role
Ten awesome model packs:
Model Pack 29 – Tropical Foliage Pack
Model Pack 30 – Middle East Pack
Model Pack 32 – Office Pack
Model Pack 34 – Industrial Pack
Model Pack 37 – Castle Pack
Model Pack 38 – Metro Theatre
Model Pack 39 - Zombie Apocalypse
Model Pack 50 –Dungeon Pack
Model Pack 57 - Zombie Apocalypse 2
Model Pack 52 – Viral Outbreak

A new forum section will be setup here in next few days with details on how to pledge.

Thanks!

Thank you to everyone who pledged on Kickstarter, it showed us that you were keen to see the project happen and that you shared the same vision with us.

The TGC Team!

Financial Director
TGC Team
HarryWever
16
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Posted: 1st Dec 2012 09:38
Hello,

That is awesome news

Cheers


Harry Wever
NST
AGK Bronze Backer
17
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Location: UK
Posted: 1st Dec 2012 10:02
Awesome indeed. Will the new pledge be open to everyone, or just those who pledged via Kickstarter?
Teabone
Valued Member
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Location: Canada
Posted: 1st Dec 2012 10:03 Edited at: 1st Dec 2012 11:21
Christmas Came Early! With this news

So if we met the 60k mark, why are we pledging? I'll still pledge again either way since I believe we didn't meet the kickerstarter deadline. But however made enough to get the project running. I'm assuming our new pledges will go to helping paying back the person that has helped us reach the 60k goal.

Glad to see the team wants to really work on this just as much as we would like to see it happen!

Scene Commander
Support Manager
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Posted: 1st Dec 2012 10:07
Excellent news
a3dartist
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Location: Hurricane Utah
Posted: 1st Dec 2012 10:24
I cant wait, that is way awesome I knew it would get funded, sweet!
Vortigern
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Posted: 1st Dec 2012 10:26
Can we get access to the higher rewards offered via Kickstarter, by pledging on the Game Creators website? I'd still like to pledge for the top level reward (having input into a custom mod pack), once I have the funds. Also, if the second pledges raise additional cash, above and beyond the 60K, will there be a chance of getting stretch goals? I ... must ... have ... the...RPG...tools ...
Brendy boy
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Location: Croatia
Posted: 1st Dec 2012 10:33
Quote: "So if we met the 60k mark, why are we pledging?"

we didn't, there's no secret investor, tgc just don't want to create another kickstarter campaign so this time they want you to pledge directly to them

Quote: "A private investor (who wishes to remain anonymous)"

very convincing, LOL

xCept
23
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Posted: 1st Dec 2012 10:34
Cool

Quote: "So if we met the 60k mark, why are we pledging? "


Well, there were those stretch goals that went all the way up to 150,000...
Matty H
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Location: England
Posted: 1st Dec 2012 10:37
Quote: "So if we met the 60k mark, why are we pledging? I don't mind pledging though"


I thought this at first, although I think it's clear now that TGC will not be getting any pledges from the kickstarter campaign. Since whoever is funding the product is actually an investor, not a backer.

But they understandably would like to recoup some of those pledges through their own system.

Problem for me is that I pledged £25 for support only and would still be willing to honour that through their own system.

Defy
FPSC BOTB Developer
VBOTB Developer '09
18
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Posted: 1st Dec 2012 10:43
Only finding out this news recently, I wish the Dev team all the best and grats the the community.
MrValentine
AGK Backer
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Playing: FFVII
Posted: 1st Dec 2012 10:53
Same here, I shall be keeping an eye on this...

uzi idiot
Valued Member
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Location: Who Knows?
Posted: 1st Dec 2012 10:55
Thank goodness. I had almost lost hope in it.
This is fantastic news.

If something compiles on the first try. Something is terribly wrong.
Ertlov
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Location: Austria
Posted: 1st Dec 2012 11:11
Ok, where is this internal pledge system I can throw my money in?

Come to where the madness is:http://www.homegrowngames.at
HarryWever
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Posted: 1st Dec 2012 11:13
Hello,

I don't know if i understand it correct now.
I already pledged 100,00 .. is that still valid, or should we pledge again on the new system?


Harry
Teabone
Valued Member
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Location: Canada
Posted: 1st Dec 2012 11:19
@Harry We'll have to pledge again because we didn't meet the goal in time on kickstarter. I'm assuming there will be a link soon to pledge again.

Kalex91
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Location: Isle of Wight / UK
Posted: 1st Dec 2012 11:21
Great news. Will our pledges be taken out our banks? Or has the investor payed it all? I need to know ASAP so I know weather I can start Christmas shopping or not. Thanks

Dark Vine Studio
HarryWever
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Posted: 1st Dec 2012 11:21 Edited at: 1st Dec 2012 11:26
Hello,
The reason i asked this is because of this line"
"has funded the project up to the 60K level"

Harry
ps ( sorry for this, but english is not my native language, sometimes i have to read it a couple times to fully understand what there is written)
Brendy boy
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Location: Croatia
Posted: 1st Dec 2012 11:29
Quote: " is that still valid"

no

Quote: " or should we pledge again on the new system"

yes

Quote: "Will our pledges be taken out our banks?"

no, you will have to pledge again

Quote: "Or has the investor payed it all?"

no

Ertlov
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Location: Austria
Posted: 1st Dec 2012 11:33
As far as I have understood, a private investor has agreed to jump in for the amount needed to have a total budget of 60k. So basically we will have to pledge again, or perhaps there will be a method to dirextly pay instead of "pledeging", and in the end the investor pays the sum needed to achieve a total of 60k.

@ Brendy Boy

Quote: "we didn't, there's no secret investor, tgc just don't want to create another kickstarter campaign so this time they want you to pledge directly to them

Quote: "A private investor (who wishes to remain anonymous)"
very convincing, LOL"


I wouldn`t say that. Years ago I had the same situation with Homegrown Games, I would have had to can all ongoing projects and working contracted 3rd party stuff only, if I hadn`t got a private Investor who threw some 5-digits cash in. And there was also an agreement that he mustn`t be announced in public. But I still pay a certain % of my revenues back.

Come to where the madness is:http://www.homegrowngames.at
Brendy boy
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Posted: 1st Dec 2012 11:47
Quote: "I wouldn`t say that. Years ago I had the same situation with Homegrown Games, I would have had to can all ongoing projects and working contracted 3rd party stuff only, if I hadn`t got a private Investor who threw some 5-digits cash in. And there was also an agreement that he mustn`t be announced in public. But I still pay a certain % of my revenues back."

well, i can believe someone would invest that amount of money into a game, especialy yours, but this tool is practicaly a kids toy, you can't invest a 40000 pounds and expect that investment returns so this private investor isn't very convincing story to me. But it's fine, if that means you guys get a motivation to pledge again and pledge even more and get your long awaited (bug-free) tool then great

Kalex91
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Posted: 1st Dec 2012 11:48
Ok cool. I won't be able to pledge strait away but I will get it done soon.

Dark Vine Studio
Metal Devil123
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Location: Suomi, Finland
Posted: 1st Dec 2012 11:57
Well, I'm not going all conspiracy theory on this, so I'm just gonna say congratulations for reaching that goal! Gonna pledge when I can. Sorry that I couldn't the first time around

Ertlov
19
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Joined: 18th Jan 2007
Location: Austria
Posted: 1st Dec 2012 12:22
Quote: "well, i can believe someone would invest that amount of money into a game, especialy yours, but this tool is practicaly a kids toy, you can't invest a 40000 pounds and expect that investment returns "


Well, I do get your point, but I have to say that since the FPSC Sourcecode was released, I always regarded UDK more as a toy than FPSC, in UDK you can make shiny things but nothing serious unless you go to Epic again and buy your full U3 license or at least the Source Code access. All known-to-me Indydevelopers having UDK-based games on the shelves right now had switched the license model prior to finishing and shipping.

But let`s keep that aisde and look at the figures. FPSC-R wouldn`t be a product like a game that loses half its shelve value within the first 8 months, it would be a longseller going over 4-5 years. of shelve life, minimum.
Very conservative figures to expect would be (actually being pushed by the fact that even kids and nonpros can click together something playable) approx. 15.000 - 20.000 sold copies, I would set the sales-over-lifetime POSSIBLE rather to 40.000 - 50.000 copies. Thats quite some significant revenue to nibble investors shares from.

A critical point is still the renderer. If FPSC-R has no dynamic shadowcasting at all (and don´t give me the shadows being used now as dynamic) and no at least "looks-like-deferred" option, word will spread soon after release and it will be a dead fish in the shark-filled water of game engines soon.

On the other hand - if they can get this to work and have at least a chance of compiling for XBLA, too, I know several commercial Unity teams that would switch to FPSC immediately.

Come to where the madness is:http://www.homegrowngames.at
MTC Music
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Location: Montreal
Posted: 1st Dec 2012 13:41
This is amazing news. I'm very happy that they can go thought with the project.

They're an amazing team of people.

www.mtcmusic.ca
xplosys
20
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Playing: FPSC Multiplayer Games
Posted: 1st Dec 2012 13:52
I hope thay actually do have an angel to cover the cost of dev because the new $80.00 price tag is going to severly limit the number of forum buyers. Add in the fact that this new engine uses/will be built for DirectX9 technology and you may start loosing buyers on the other end of the monetary scale.

I'm still in it for the long run because to me it's just a fun little engine, easy to use for old people like me, and I'm certainly not trying to make money with it. Best of luck to the team.

Brian.

!retupmoc eht ni deppart m'I !pleH

baxslash
Valued Member
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Posted: 1st Dec 2012 13:53
If we had the money to fund this we would not have wasted a great deal of time and money on a Kickstarter campaign, I love the idea we secretly already had the money and just did this to trick you all. Now that would be pointless

We were finding it hard to believe ourselves for a while though. No more please BB, you're killing me here


this.mess = abs(sin(times#))
Hamburger
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Location: Grand Rapids MI
Posted: 1st Dec 2012 14:07 Edited at: 1st Dec 2012 14:07
I almost couldn't believe this when I saw it...

This is great news!

You guys are amazing, all the beers you will ever drink for the rest of your life will be on me !

Kudos to that private investor guy as well!

[/href]

BACK FPSC:R! http://kck.st/Tmi93T
Flatlander
FPSC Tool Maker
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Location: The Flatlands
Posted: 1st Dec 2012 14:13 Edited at: 1st Dec 2012 14:16
Ertlov -
Quote: "But let`s keep that aisde and look at the figures. FPSC-R wouldn`t be a product like a game that loses half its shelve value within the first 8 months, it would be a longseller going over 4-5 years. of shelve life, minimum."



I agree with your assessment. I can see you do have a mind for business.

Lee had told me once that dynamic shadows are achievable but would have been extremely difficult to put into FPSC as it is currently coded. Doing this from scratch, he can implement it from the beginning.

It sounds like the private investor has actually funded the project with £60000. I can only guess that our financial commitment would be to either pay back the investor OR help pay for the stretch goal. If it's to pay back the investor I am with Ertlov in having at least dynamic shadows as part of the project. However, I'm sure that there will be upgrades to the first version which if the initial version is created with idea of including what was mentioned as being the stretch goals then they can all be implemented eventually. For me, an initial product will be very welcome without the dynamic shadows.

Disturbing 13
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Posted: 1st Dec 2012 14:26
I'm a bit confused. I received two mails, one at 2:27am saying the goal was met and one at 6:01am saying it failed. Which is the correct one? both were from Kickstarter.

Ertlov
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Posted: 1st Dec 2012 14:29
The last one, the first one came from TGC VIA kickstarter.

Come to where the madness is:http://www.homegrowngames.at
baxslash
Valued Member
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Posted: 1st Dec 2012 14:30
The kick starter was not funded so none of you will be charged anything. The private investor has funded the full basic project. There will be a separate pledge system set up soon which anyone can pledge to from scratch to access the items Rick mentioned at the start of this thread.


this.mess = abs(sin(times#))
xplosys
20
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Playing: FPSC Multiplayer Games
Posted: 1st Dec 2012 14:30
Quote: "I'm a bit confused."


Yeah, I got the same emails. It's a conumdrum!

!retupmoc eht ni deppart m'I !pleH

dennisb
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Location: New York
Posted: 1st Dec 2012 14:39
I'll be in for 50 gbp. Cheers. Just hope I can find the time to use it, as I'm in animschool.com now and have mucho school work. Even if it's just to pop some models I make in school into it and shoot them down, that fun is priceless

Grooovy!
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Posted: 1st Dec 2012 15:01
Brilliant!

Just shoot out an e-mail to all the Kickstarter pledgers, and everyone else of course, once the in-house funding system is up and running.

Congrats, guys... well deserved!

srealist
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Posted: 1st Dec 2012 15:24
Very happy to hear that it will go forward. Lemme know where I can give you my money.
kirinrex
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Posted: 1st Dec 2012 15:32
I'm really happy this will be funded. Honestly!

But when I got the message, I just kinda got my hopes up that I was about to get 21 free packs for my FPSCreator.

Then, I got a message saying kickstarter failed, and if I want HALF of that reward, I'd have to pledge twice as much.

I'm not bitter at all. I understand. I'm grateful to The Game Creators for your marvelous software AND your generosity in giving ANYTHING away for free.

But I am slightly disappointed.

-this is my signature-
DennisW
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Posted: 1st Dec 2012 16:11
This is great news and I wish the TGC Team Happy Coding. Now the monkey is on your back. I know you can pull it off.

Dennis W

Ham and Eggs Breakfast
The Chicken was involved the Pig was Committed
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TheK
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Posted: 1st Dec 2012 16:52
Hello Rick, Lee and the TGC team,

this is good news. I only hope that the investor won't be pushing too many, or too high expectations onto you because of the fact that he invested into this product and will not want to have too much control of the development, so you can do the thing how you think it's best.

I will surely pledge the 50£ or more if it's possible.

Greetings,
Jan

http://www.sector49.net/
Skype name: thek491
electric chihuahua
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Posted: 1st Dec 2012 16:54
Congratulations on getting your funding! That is great news!
sic1ne
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Posted: 1st Dec 2012 18:04
this is awsome!!! how long does something like this take to develop?

Stig Design Stig Magne
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Posted: 1st Dec 2012 18:38 Edited at: 1st Dec 2012 18:39
Whonderfull news. i have allready pledged 45£ on kickStarter
ps how do i get that badge about (http://forum.thegamecreators.com/g/badgesnew/FPSCR-Backer.png)

**StigDesign** cheap 3D Modell Pack`s Music-Free music at www.AltBillig.com (for Home&Comersial use)soon other aplication`s
Le Shorte
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Posted: 1st Dec 2012 18:58
Quote: "the new $80.00 price tag is going to severly limit the number of forum buyers."

Indeed. Out of the 404 backers, 283 were under 50 pounds (and I include shipping in that; if you don't, then feel free to add the Poster tier to that, as well). 40 pounds was pushing it for me, but then turning around and putting a minimum of $80 even after the Kickstarter failed for the public? I'm honestly not sure I'll be able to put my pledge up to 50. I can't help but wonder why TGC would have put a minimum pledge at all, let alone that much.

Quote: "Then, I got a message saying kickstarter failed, and if I want HALF of that reward, I'd have to pledge twice as much."

Yeah, that was a bit odd as well. If anything, that will make people feel cheated that they're getting less just because TGC doesn't need to give as much away anymore. It certainly doesn't entice me to go and up my pledge because now I'll get half of what I did before, but I have to pledge twice as much as people had to in the actual Kickstarter.


I'll see what I can do in terms of pledging, though, but I really don't think I can put down the full $80, especially not with it being less than a month from Christmas.

Cheesehead for life.
AngelTheKiller
FPSC Reloaded TGC Backer
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Posted: 1st Dec 2012 19:32
Wow. I really thought it would not make it but seeing this made me happy to know this is going to happen!

Hello.
Lost Dragon
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Posted: 1st Dec 2012 20:15
The reason I didn't Kickstart pledge is because TGC put the feature I wanted most (3rd person support) at the most expensive point of the pledge tree.

When Kickstarters do that I always hold back until the pledge amounts start to reach the features I actually want. It doesn't help the Kickstart overall, but if I'm only in it for specific features then that is what makes sense for me as a "buyer".

I've pledged to 3 different Kickstarters now and the ones I pledge to put the best features at the *bottom tier*, build support and excitement, and then work their way to higher and higher numbers with extras.
A dude
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Posted: 1st Dec 2012 20:31
YAY! FPSCR will be developed!

Gibba gobba
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Posted: 1st Dec 2012 20:54
Wow... How did I actually predict this?

Quote: "I can't really see this reaching it's goal at this rate. It's pretty sad. Hopefully some billionaire is just trolling us all and puts in enough for all stretch goals at the last minute."


Well, I can't wait to see it done. Will really consider a pledge in the future.

Hello one and all...
AngelTheKiller
FPSC Reloaded TGC Backer
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Posted: 1st Dec 2012 21:42
forgot to ask, Are the features under 60k being made only?

Hello.
sovr
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Posted: 1st Dec 2012 21:58
YAY! I can not wait for the development of this new tool!!!!! I will definitly thing on buying this tool when it is out! The other thing I am curious about is how will the jamplify.com stuff work? I got a total of 75 clicks as sovr sov... just wondering, cheers!

hello there!
Shando69
FPSC Reloaded TGC Backer
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Posted: 1st Dec 2012 21:59 Edited at: 1st Dec 2012 22:06
Have to agree with several others here.....

Double the price for less

I for one will NOT be pledging as I can't see any benefits for me to do so. I already own two other Game Engines as well as DBP, FPSC etc. and was going to get this for my 12 year old to mess around with. At the new price it's just too expensive for something that won't be used that often!

That's my 2c, but good luck to TGC, I hope they pull it off.

Regards

Shando

PS: forgot to say that I had pledged on KS

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