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FPSC Classic Product Chat / FPSC Character Animation Issues

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Bugsy
17
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Joined: 24th Nov 2008
Location: another place in time
Posted: 2nd Dec 2012 17:19
I downloaded the characterstudio FPSC anims .bip file, and applied them to a character, then exported him, but when I give him the default FPE of another character using what looks to be default anims (AI assault.fpe) he doesn't play the proper frames for his actions. I'm using FPSC v1.18 with waspmod.

can anyone send me an .fpe with the correct anim frames referenced for the anims, or tell me what my error is?

imageflock.com/img/1352257476.gif[/img]
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ncmako
14
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 2nd Dec 2012 18:50
Hey Bugsy
Just email you fpi. see if it matches?
best
Bugsy
17
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Posted: 2nd Dec 2012 19:06 Edited at: 2nd Dec 2012 19:06
sorry, it didn't. thanks though.

imageflock.com/img/1352257476.gif[/img]
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ncmako
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Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 2nd Dec 2012 19:52
Sorry, I meant to say .fpe in first post.
I sent you my stock ai_assault.fpe. The two should match.
If your doesn't, it may be the problem?
Bugsy
17
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Posted: 2nd Dec 2012 20:07
they do match. my character still animates the wrong frames when the anim is referenced.

imageflock.com/img/1352257476.gif[/img]
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rolfy
20
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Joined: 23rd Jun 2006
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Posted: 2nd Dec 2012 20:20
You have probably got Max set to 30 frames per second (default), FPSC uses 25 frames per second. Set it before importing the rig and ensure Panda exporter is set to the same for export.
Bugsy
17
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Joined: 24th Nov 2008
Location: another place in time
Posted: 2nd Dec 2012 20:26
i do notice that the anim has 2497 frames, and the .fpes only reference like 900 of them. am i using the wrong anim?

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rolfy
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Posted: 2nd Dec 2012 20:31 Edited at: 2nd Dec 2012 20:50
It appears to reference fewer anim frames but this is due to some anims being doubled up for weapon holding positions.

For example walk/walk with weapon..
Bugsy
17
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Joined: 24th Nov 2008
Location: another place in time
Posted: 8th Dec 2012 19:26
I exported the character correctly, but he still stays on the last frame of the strafe anim before the sprint anim when he moves or stands :C

imageflock.com/img/1352257476.gif[/img]
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