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AppGameKit Classic Chat / uncaught exception!

Author
Message
sovr
14
Years of Service
User Offline
Joined: 2nd Jan 2010
Location: USA
Posted: 2nd Dec 2012 22:59
Hello everyone! I have been playing around with this terrain software called LT3D that produces good quality terrains. When I export the terrain it exports a .obj file, and a texture. The texture I export is 8192X8192 resolution and the terrain (by scale) is 60km by 60km... course I can always scale the object in agk. The problem I am having is when I tell my agk game to load the texture as an image and texture the terrain object, which is loaded in, it gives me an uncaught exception! I don't know if it is the size of the image or not, or if it is something else. Yesterday I tried a lower res terrain and worked fine! The question is, is there a way to fix this without putting the low res terrain in the game? will I have to transfer to tier 2? Thank you everyone for your help


p.s. I am running on windows 7, tier 1 v1.083 beta, computer with 8GB memory and with i7 quad core.

hello there!
bjadams
AGK Backer
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 2nd Dec 2012 23:47
on mobiles max texture size is 1024x1024. agk will scale down anything larger

no idea of the max texture size on pc, but most probably its much less than 8192
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
User Offline
Joined: 26th Dec 2006
Location: Duffield
Posted: 3rd Dec 2012 00:02
It depends on your pc, mine can load textures up to 4096x4096 using AGK. I would try reducing your image to this size and see what happens, then keep reducing it until it loads.


this.mess = abs(sin(times#))

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