Since, my app (Block Ooo) was finally accepted and published on Intel AppUp store for the contest, I decided to submit to my app's original intended device (ios). To my surprise I got the following rejection notice from apple a week later:
Quote: "
2.5
We found that your app uses one or more non-public APIs, which is not in compliance with the App Store Review Guidelines. The use of non-public APIs is not permissible because it can lead to a poor user experience should these APIs change.
We found the following non-public API in your app:
stringWithNewUUID
If you have defined methods in your source code with the same name as the above-mentioned API, we suggest altering your method names so that they no longer collide with Apple's private APIs to avoid your application being flagged in future submissions.
Additionally, the above-mentioned API may reside in a static library included with your application. If you do not have access to the library's source, you may be able to search the compiled binary using "strings" or "otool" command line tools. The "strings" tool can output a list of the methods that the library calls and "otool -ov" will output the Objective-C class structures and their defined methods. These techniques can help you narrow down where the problematic code resides.
"
My question is has anyone run into this issue with apple and how do I fix it? Or AppGameKit developers any idea what this all means (I'm referring to stringWithNewUUID). Please help, Thanks!
FYI I used AppGameKit 1082 beta for the app's final submission.