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FPS Creator X10 / how to import an entity from 3ds max to fps creator?

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veca wox
11
Years of Service
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Joined: 4th Dec 2012
Location:
Posted: 4th Dec 2012 13:19
how to import an entity from 3ds max to fps creator?
i have enough checked about my problem in this the game creators forum. but i couldnt find any. so, sorry if there is any thread like mine.
thx

the scariest enemy is an enemy will not give at all cost
science boy
16
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Joined: 3rd Oct 2008
Location:
Posted: 14th Dec 2012 22:04
first it has to be saved and converted to x

fpscx10 will not run 3ds etc

so save the file in 3ds max to x

then once achieved

name the mesh

then get an fpe file from any other entity and change the values as in x object name to the new x object name and its file location,
add the annimation values etc,

make a bmp of the model and also the unwrapped x texture and it should be in dds format

usually ther are 4 parts to an entity

texture.dds
mesh.x
fpe file
bmp picture

hope this helps

an unquenchable thirst for knowledge of game creation!!!

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