Quote: "Dark basic pro is direct x and i think thats a explaniton in it self."
Very true, unfortunate though.
Quote: "Well, dark basic is a pretty old engine, and it can only use 1.8 gigs of ram ect. Also, AppGameKit will probably support newer technologies as well as being more supported by TGC"
I understand that, although I did not know about the memory limit. I have both languages but like I mentioned we have only really began development in AppGameKit, We have had Dark Studio for a long time but never developed with it. I am enjoying AppGameKit which sparked my curiosity about DBP and its speed abilities over AppGameKit since its labeled as producing machine code. Being solely a windows platform kills it this day and age.
AGK is interpreted if I'm not mistaken, I assume this due to the fact of all the different platforms of support. Which would possibly mean this wont change correct? Therefore using T2 would make for the absolute fastest environment of anything up to this point since we can compile nativley across all platforms.
So in my minds eye, I'm thinking that T1 can make for quick work of a concept from our team then that concept "if needed" can be quickly converted(re-wrote) to T2 for the fastest performance on each device as possible. So given that along with the multiple platforms available, hasn't AppGameKit in a sense already made DBP obsolete and/or is that the intent of TGC?
"The greatest trick the devil ever pulled, was to convince the world he didn't exist."