EDIT: 12/18/2012 Roads can snap togeather now, 2 new road types, and you can toggle the network overlay on and off...
EDIT: 12/14/2012 Another update, still no replies....I know this project isn't much now, but come one....no one?
EDIT: 12/9/2012 I added newest version of the program. I added the option to turn the grid on and off, new road graphics, and other minor changes to the appearance of the program. I included the current usage instructions at the top left corner of the screen.
So far no replies from anyone. Either you all don't care about this project, or you all think I am just pulling your legs on doing this game like others have in the past. Perhaps there is another reason I am not thinking of why no one has offered their input on this project.
I guess I'll just keep working on this until I get some input from you all. This is starting to bum me out-
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I am currently in the middle of programming a City Simulator to see how far I can go with it. And so far I am cautiously optimistic on producing a quality City-Sim that can be either for the causal user, or hardcore "SimCity" veteran.
Programming the "Simulation" portion of the game is not TOO daunting for me, it's making the graphics work and making them look good E.I. user friendly but pretty.
Is this going to be able to compete with the new SimCity that is coming out next March? Of course not, but I think this can eventually grow into a truly customizable city simulator to sate all tastes.
Here's the newest screenshot of what I have now-
The unit of measurement I am using is that 1 game unit = 1 meter long. Each grid tile you see is 100 squared game units. So 10 grid tiles equals 1km of distance. Of course, the roads are not locked to the grid (as you see), it's there for now as a measuring stick. You can make roads at any length and angle you like.
Let me know what you think of the possibilities, or hinderances as well. Thanks
Home is where my souped-up computer is...
