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FPSC Classic Product Chat / Worked on dozens of games, finished noone. Why?

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Omegamer
17
Years of Service
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Joined: 25th Feb 2009
Location: There
Posted: 6th Dec 2012 13:15
Well first of all I know this might sound a bit weird but I'm really getting tired of this:

I have an idea for a game.
I start working on this game and I'm really proud of it, I mostly got positive feedback in my WIP threads here.(except of the older ones, I was a noob)
And then in the next day I load my map in FPSC to continue working and I don't like it anymore and think its complete crap.

I really hate that, One day I'm in love with the map/game I'm doing (well kind of^^) and then after a few days I don't like it anymore and start a completly different game.

Well now to the point of this, Am I the only one with this problem?
And if not, why did you (Yes You!) stop to work on your game?

I mean its easy to see how many WIP threads we have and then how many of these games actually get posted in the Showcase Section

-Omegamer
Ldewitt
14
Years of Service
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Joined: 26th Sep 2011
Location: Sweden
Posted: 6th Dec 2012 13:32
Ive got the VERY SAME problem, it ALWAYS feels like i dont have enough art assets, then once i buy them, i go mad with them for a while then the thrill is over!

But no, you are not the only one!

Grooovy!
17
Years of Service
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Joined: 22nd Aug 2008
Location: Delray Beach, FL USA
Posted: 6th Dec 2012 15:57 Edited at: 6th Dec 2012 16:04
Absolutely not the only one!

The only way I have found that enables me to see a project to its completion is to storyboard the project up front in a general, overview fashion.

If I like the story I have come up with (including character development, goals, twists etc), then I'll go with it.
I'll tweak the story as I go, which leads to new and exciting ideas along the way. This keeps things interesting.

Since I'm not much of a digital artist, its not a traditional storyboard, but much more like a short novel/design doc/screenplay.
I use the following software (freeware) called STORYBOOK:

http://www.novelist.ch/joomla/index.php/en/about-storybook

It really helped me flesh out a general storyline, characters, locations, cutscenes, etc. I found it kept my thoughts really organised and I was able to focus on the tasks at hand.

Then, I could sit in front of FPSC and start creating the game world, always knowing what direction I was moving in with regard to story. If I had no direction, I'd go back to thinking everything was crap and give up. Direction keeps you motivated.

Its imperative that you finish a project once you start it. I started with a really small game, and once I had completed that, it gave me the confidence to move onto bigger things, knowing that I could actually see it through to completion.

Hope this helps!

Omegamer
17
Years of Service
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Joined: 25th Feb 2009
Location: There
Posted: 6th Dec 2012 16:18
Well ok thank's for the answers then there's some hope for me too,yet
rolfy
20
Years of Service
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Joined: 23rd Jun 2006
Location:
Posted: 7th Dec 2012 01:09
Its whats called in the Sports world...The Wall....this is common also in Art where we call it....Losing the Muse.
This Wall can be overcome with effort and you will find that your Muse will come and go, there are many walls to overcome when trying to create something that takes lots of time and hard work and the longer it takes the higher this Wall gets every time it comes along.

But the rewards also get bigger in proportion to the Wall, once you realise this it gets easier to force yourself to finish a project.
Omegamer
17
Years of Service
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Joined: 25th Feb 2009
Location: There
Posted: 7th Dec 2012 01:12
True words
fallen one
19
Years of Service
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Joined: 7th Aug 2006
Location: My imagination!
Posted: 8th Dec 2012 16:28 Edited at: 8th Dec 2012 16:51
You want to make the flow and gameplay right first, you make the shell, then the pretty pony comes in at the end. You make the game first, art comes last. If this was painting my old tutors would of accused the artist of 'picture making' or creating 'chocolate box art' and not doing honest graft.

Its always the last 5% is the hardest and takes proportionally the most time, you just have to keep pushing, keep chipping away, you finally get to the end. Sometimes its good to come back to it later on, get the work done, leave it, come back at a later date, its fresh again, and you can see it more clearly and enjoy what you have done. You have to put the graft in as my old life drawing teacher would say, its true, its still work at the end of the day, art or not, you still have to put in a days 'work'.

Also dont fall in love with it, its a time waster, makes you scarred to make changes and slows the work down. Get on with it and get grafting, if you've got the talent it will be good, if not, the next one will be better, and the next one after that. Keep working, keep grafting.


xplosys
20
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 8th Dec 2012 17:06
It's been said many times that you need to have a plan. Most things you jump into the middle of without much thought will never be completed. Without a clear plan, your project will grow and take new directions uncontrollably.

I like to put little benchmarks along the path and check off on the list so I can see the progress. If I can realize the progress and see the finish line getting closer, that's my incentive to keep going.

Brian.

!retupmoc eht ni deppart m'I !pleH

BlackFox
FPSC Master
18
Years of Service
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 8th Dec 2012 17:30
Quote: "I like to put little benchmarks along the path and check off on the list so I can see the progress. If I can realize the progress and see the finish line getting closer, that's my incentive to keep going."


I thought the shiny object at the end of the line was what kept you going.


There's no problem that can't be solved without applying a little scripting.
xplosys
20
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 8th Dec 2012 19:20
Quote: "I thought the shiny object at the end of the line was what kept you going."


Nope. Once I see the shiny it's all over.

!retupmoc eht ni deppart m'I !pleH

BlackFox
FPSC Master
18
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 8th Dec 2012 20:49
Quote: "Nope. Once I see the shiny it's all over."


From the Fox Den.



Now it's all over.


There's no problem that can't be solved without applying a little scripting.

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