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AppGameKit Classic Chat / Dev Team Question

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Willie Mundermuffin
18
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Joined: 5th Jan 2006
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Posted: 11th Dec 2012 06:59
I currently use another sdk (2D) for iOS development, but your 3D capabilities look interesting. I've also looked into Unity 3D. I was just wondering if you have a rough time table of when the fully-functional (non-beta) 3D command set might be ready. Obviously, dev schedules never are dead on. Just wondered if you had a rough estimate, so I can work on some tentative plans for the future.

Thank you,
Jared
Synaptic Sugar

Life would be easier if I had the source code.
Paul Johnston
TGC Developer
22
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Joined: 16th Nov 2002
Location: United Kingdom
Posted: 11th Dec 2012 15:06
The basic 3D commands will be available within a month. More advanced commands like 3D animation are planned but we want to focus on the IDE and Compiler first.
MrValentine
AGK Backer
13
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 11th Dec 2012 16:11
Within a month... Sounds like mid January... A great time for me to port my current project to AGK3D...

Paul... How about Physics? (I ask as I have not been able to keep track of the beta...)

Paul Johnston
TGC Developer
22
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Joined: 16th Nov 2002
Location: United Kingdom
Posted: 11th Dec 2012 23:40
No physics for this version, just collision detection and ray casting.
MrValentine
AGK Backer
13
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Playing: FFVII
Posted: 12th Dec 2012 00:13
Thank you Paul

Is there a road map for the Physics?

Paul Johnston
TGC Developer
22
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Joined: 16th Nov 2002
Location: United Kingdom
Posted: 12th Dec 2012 01:59
Only that it will be after the IDE/Compiler work, and I can't predict if our priorities will shift away from 3D or towards it.
MrValentine
AGK Backer
13
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 12th Dec 2012 02:27
Thanks again...

I do hope you do not, unless it is DBP ^^ [that you shift towards hahahaha - Expect some screens of my current game soon! {DBP}]

7RS
12
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Joined: 10th May 2012
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Posted: 12th Dec 2012 12:01
Quote: "The basic 3D commands will be available within a month. More advanced commands like 3D animation are planned but we want to focus on the IDE and Compiler first."


Do you can tell me a bit more about animations ? we have some games that could be changed to use 3d objects instead the actual sprites to save a lot of memory due to the huge amount of animations. Also we have a lot of limits with AppGameKit and devices for texture and frames for sprites and use a 3d animated object is much better.

Thanks.

http://www.7ravenstudios.com
https://www.facebook.com/pages/7-Raven-Studios/102567824318?ref=hl
https://www.facebook.com/groups/391126020940838/
Willie Mundermuffin
18
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Joined: 5th Jan 2006
Location:
Posted: 12th Dec 2012 12:31
Ok, thanks for the reply!

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