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FPSC Classic Product Chat / Early Adopter

Author
Message
ReFure
AGK Developer
16
Years of Service
User Offline
Joined: 24th Feb 2010
Playing: AGK
Posted: 11th Dec 2012 18:51 Edited at: 11th Dec 2012 18:55
Hello, Ive never actually tried EA and I found this game long back in the WIP database. It is even downloadable.

http://forum.thegamecreators.com/?m=forum_view&t=59192&b=25


What I do miss in FPSC is the Ladders, and the way the enemies moved and holded the guns. IT looked really nice, what do you think about it?

~Nic
ReFure
AGK Developer
16
Years of Service
User Offline
Joined: 24th Feb 2010
Playing: AGK
Posted: 11th Dec 2012 19:05 Edited at: 11th Dec 2012 19:05
Heres something I also miss, enemies laying down!



~Nic
uman
Retired Moderator
21
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 12th Dec 2012 15:09 Edited at: 12th Dec 2012 15:10
FPSC EA was less complex than it is now but had some basic features which are now missing dropped from later versions for various reasons.

Less complex means a rather more basic game making product and though more complexity often means more issues as is now, EU and early V1 had a few serious issues.

Of course it was well capable of making a game albeit slow and with some serious lagg in certain circumstances.

You can have ladders in current FPSC albeit not by default and perhaps not perfect for the need.

The Characters had some different Animation sets than current ones and for many purposes current ones have far to many animations attached to them for the end games own good - Not much point in having say 20 Animation sets attached to all characters when they may never use half of them - thats just a complete waste of memory usage and could b a big drain if you have many characters in a game especially all at once.

The Characters obviously had a Lay down on floor and shoot Animation that used by default the "Snipe" script which now of course does not call that Animation which no longer exists as far as I am aware?

Not sure anyone would want to go back to EA though some worthy things are missing contained in it.

There was nothing wrong with EA other than it needed some improvements and the fact that indeed it was superceded by newer technologies which made it obsolete as far as the base core was outdated by time and other softwares on which it relies to function. Much like if you like X10 was no longer viable but for other reasons - these are documented.

I still have a copy of the EA version on disk here though not sure how it would behave now if installed on a more modern computer. Either it would zip along at speed or not work at all and crash I guess or have issues much like all other later FPSC versions have had for me anyway. Dont think I am going to try and find out myself.

Ah for simplicity - those days are gone me thinks.

Hopefully FPSCR may offer a return to some of the basic features missing in FPSC, such as you may even get ladders back one would think. The new Physics system may offer the opportunity of missing or non existent additional Physics features scenarios for gameplay and so on.

I dont think any one would suggest a return to EA's basic core product simplicity but basic and simplicity are still well valued system criteria which any underlying core should have as being stable before being built carefully upon so as to retain that stability when developing forward into a more sophisticated product. Throwing stuff into an engine endlessly without retaining absolute stability at any point is no solution for game developers at all. You will lose track of and control of it.

Hopefully users and developers will know from past experience what is good and what is bad from that past experience and avoid the same in future. Repeating the same mistakes endlessly in the hope of a different outcome I am often told is madness. Must be why I am writing this.

Flatlander
FPSC Tool Maker
19
Years of Service
User Offline
Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 12th Dec 2012 16:40
I really liked the prone position. It was a default of the sniper even back in 2007. I believe that was v1.03. I am actually not sure when it stopped being the default. I will have to look to see if it is still available.

THEORY - you know everything but nothing works. PRACTICE - when everything works but don't know why. For me, theory and practice are combined: nothing works and I don't know why.
ncmako
14
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 12th Dec 2012 19:43
Wow, the Early Adopter! That was fun.
Oh gosh...why do I feel old now
GLaDOS
16
Years of Service
User Offline
Joined: 16th Jul 2009
Location: Italy
Posted: 12th Dec 2012 19:45 Edited at: 12th Dec 2012 19:49
Would be against the rules to Upload it? also in the web ive seen a link from the tgc forum for a EA Demo but you cant download it since it needs a password.
Also uman im pretty sure it would work,since this game worked on windows 7
And F l a t l a n d e r I used v1 (the very first non ea version) For a looong time in 2009 and i dont remember seeing that
And also i was really amused by the ea sounds,some were in high quality and some were in lower and it sounded pretty funny :X

~GLaDOS
Flatlander
FPSC Tool Maker
19
Years of Service
User Offline
Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 12th Dec 2012 20:04 Edited at: 12th Dec 2012 20:32
The prone position might not have been a default. But I did use it for my sniper in a WW2 game I made. I think in 2008. But my memory is not all that good anymore. I just remember using the prone position for the sniper. He was on top of a roof. If you then start shooting at him he would hide for awhile. Then pretty soon you saw his rifle over the edge of the roof and he would start shooting again. I really liked that AI.

Addendum:

I looked at the mesh that is used for the snipers. I could not find a prone position in the animations. What is really odd is that the mesh was created in 2005. So why isn't it there? Oh well, I know what I had in my WW2 game but it's not there anymore. So be it.

THEORY - you know everything but nothing works. PRACTICE - when everything works but don't know why. For me, theory and practice are combined: nothing works and I don't know why.
The Zombie Killer
15
Years of Service
User Offline
Joined: 27th Mar 2011
Location: Gold Coast, Australia
Posted: 13th Dec 2012 00:13 Edited at: 13th Dec 2012 01:02
I managed to get myself a copy of EA, but after the horrendously long load at start, this is what I got:


Guess I'll have to load it up with the new IDE.

EDIT: It crashes with the new IDE, but I managed to remove the trial problem by removing it with Resource Hacker. I'll post some shots of the EA edition later after some playing around.

Screenshot 1, showing that awesome prone animation: http://dl.dropbox.com/u/70702956/FPSCreator/EA/EATrial_02.png

The engine runs dirt slow however, so it's not really worth downloading apart from the media included with it.

-TZK

s4real
VIP Member
19
Years of Service
User Offline
Joined: 22nd Jul 2006
Location:
Posted: 13th Dec 2012 01:58
Wow that game ran supper fast on my windows 8 machine lol

Yeah there did seem to be a few issues with the EA version but v1 wasn't much better to be truthful it wasn't until v1.03 came around when fpsc became stable and better in my eyes.

Till this day I still think the best version of fpsc was v1.08 for speed and being stable.

The never versions are just to buggy and need some major work but thanks for the fun level.

best s4real


Pack ya games with vishnu packer its free. Vishnu game launcher is now released.
The Zombie Killer
15
Years of Service
User Offline
Joined: 27th Mar 2011
Location: Gold Coast, Australia
Posted: 13th Dec 2012 02:18 Edited at: 13th Dec 2012 02:47
I actually have a patch I just whipped up for EA that updates it to the new engine (v1.20 beta 6 or whatever one you have installed) so you can try out all the old media with it.

I'll upload it here soon, bear in mind you need a copy of EA installed AND a copy of FPSC (non-EA) as well for the patch to work.

FPSCreator - Early Adopter Patch (OLD)

EDIT: New version of the patch, fixed the blob shadows being black squares and fixed the footstep sounds not playing.

FPSCreator - Early Adopter Patch v2

-TZK

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