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FPSC Classic Product Chat / looking for a custom first person simulation for employee training

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Djembe
13
Years of Service
User Offline
Joined: 11th Dec 2012
Location:
Posted: 12th Dec 2012 03:39
Hello developers, I know next to nothing about coding or physics engines; would it be possible to create an fps environment in which the Player Character enters a retail store, checks products and pricing, have dialogue with an npc manager, re-stock low or empty product locations with items from the backstock? It would beed specific details such as product types, price labels,

if this sounds like a job for independant devolpers, I'm willing to comission the piece.
uman
Retired Moderator
21
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 12th Dec 2012 15:35
FPSC being a 3D world generation product it can of course be used for other purposes other than Shooter Game making.

I and numerous others have used it for generating successful commercial applications not within the game environment.

The devil is however often in the detail.

e.g. you should not be able to expect to deploy to other than a limited platform and depending upon what level of entity animations, user interaction and many other factors are involved in the final product.

Of course as a RAD environment and for prototyping purposes, there are potential possibilities to use FPSC in generating 3D worlds and or content that might be transferred by hook or by crook to port that to other software for final generation, delivery and deployment via additional methods.

Please be aware that these forums cannot be used for Team requests so keep this thread in line with that rule if you wish to seek further advice or assistance. There is a very fine line here.

For Team collaborations you should use private communications with other user members outside of these boards or the thread is likely to be locked.

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