FPSC being a 3D world generation product it can of course be used for other purposes other than Shooter Game making.
I and numerous others have used it for generating successful commercial applications not within the game environment.
The devil is however often in the detail.
e.g. you should not be able to expect to deploy to other than a limited platform and depending upon what level of entity animations, user interaction and many other factors are involved in the final product.
Of course as a RAD environment and for prototyping purposes, there are potential possibilities to use FPSC in generating 3D worlds and or content that might be transferred by hook or by crook to port that to other software for final generation, delivery and deployment via additional methods.
Please be aware that these forums cannot be used for Team requests so keep this thread in line with that rule if you wish to seek further advice or assistance. There is a very fine line here.
For Team collaborations you should use private communications with other user members outside of these boards or the thread is likely to be locked.