Hey all,
I was needing a little insight to a problem I have been having with my current project.
I currently have some BGM for my games main menu and play section, the tracks are set to loop and work fine on windows. Although when export the game to the player my app crashes once the music tries to loop. It also happens when I run the android version as well.
seems to work fine on windows and only needs to be executed once. Although once on the player the music will not loop.
I tried using:
If getmusicplaying() = 0 then playmusic(musicfile, 1)
Again works fine on windows, although this time it will crash the app when the music tries to loop.
BTW: Im using AppGameKit V1076, eclipse 4.2.1, and the android ndk r6 (i also can compile with the latest r8c).
Im going to attach the latest .apk android installer for anyone to check this problem out.
Any help would be awesome.
//simpleprogram
Programming and video games, what else could you need?