Twas 12 days before Christmas and the weather was cold,
There was so much going on at TGC to be told.
A new project appeared, it was called FPSC Reloaded,
It required a lot of work since the old source was bloated.
This new version would have many features you see,
Such as terrain, physics, and a system for inventory.
Things like HUD improvements and weapon enhancements,
Would give everyone much needed game play improvements.
So they launched their idea on the Kickstarter site,
With the hopes to reach their goal. Would they? They just might.
After 30 days according to the site report,
It appeared the pledges had fallen quite short.
But it would not end just yet according to a post in the thread,
The idea to create FPSC-R was not dead.
An anonomous person stepped forward to cover the cost,
Of developing the project, so all hope was not lost.
Another pack release- MP66 by Disturbing13,
With lots of media to create that night city scene.
Later a thread appeared about a pimped out zombie,
Being worked on by our talented friend Rolfy.
To boldly go by Cosmic and Willow, the revisited thread,
Contained many screenshots that turned every head.
He captures every aspect of the TOS ships,
Including those consoles that used microchips.
Impuzzable by Unfamillia is a game quite fun,
A puzzler to navigate without the aid of a gun.
Zones in the game, each with their own special need,
Such as sick, freeze, and jump- I can't remember, was there speed?
The FPSC Tutorial Series by Starmind 001,
Had 20+ tutorials planned, there was much to be done.
The goal- to understand what it takes to make a game with FPSC,
And help shape the development to what it could be.
The 120 BETA, currently at version six,
Still being worked on, with a few items to fix.
The hope to soon finish and close down the tests,
To provide a stable release and eliminate many requests.
There are many things that have gone on this year,
I decided to post early and spread some holiday cheer.
As we continue to work hard in our FPSC,
We wish you all a Merry Christmas from our family.

There's no problem that can't be solved without applying a little scripting.