Hi,
I would like to loop a car engine sound with AGK.
My sample is 200Ko. (Maybe too big ?)
The other specifications are : PCM, 16 bits, Mono, 48Kz, 768kbps.
When i play it in loop with Cool Edit, it's ok, there is no gap.
But when i try to use it with AGK
with PlayMusic() or PlaySound() instruction i hear a gap
wich completely break the ambiance i want to create...
I think it's due to the memory sound reload or something ?
Is there some specification for a sound file i don't know ?
Is there an other way to play a loop sound file with AppGameKit ?
Thanks for your help.
I am not english so xcuse my syntax, grammary or anything else wich could occure some ununderstanding