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FPSC Classic Product Chat / What does the I stand for in eg. mytexture_I.tga

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mnemonic
19
Years of Service
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Joined: 14th Jan 2007
Location: Sweden
Posted: 18th Dec 2012 20:32
What does the I stand for in eg mytexture_I.tga? Illumination map?
I make shader maps with shader map 2. This program does not generate these illumination maps, but it does generate Displacement maps. (Maybe it can generate other textures as well, but I don't know how) I need the 'I' texture for my fpsc shaded models, and the closest to what they should look like is the displacement map, so I simply renamed that to mytexture_I.dds and it worked! At least on a character model using the bumpbone.fx effect file.

But I want to ask here if anyone have any experience with shader map, and perhaps this method i've described. Can there maybe arise problems when I do like this? Maybe there is a better way to do this?

Best!

www.memblockgames.com
kingofmk98
14
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Joined: 30th Jul 2011
Location: Everywhere
Posted: 18th Dec 2012 21:31
Quote: "What does the I stand for in eg mytexture_I.tga? Illumination map?"

Yes it is an Illumination map.

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Wolf
18
Years of Service
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 23rd Dec 2012 15:51
Hello!

It is the illumination (emissive) map. However, it is important to know that some more popular FPSC shaders by Bond1 use these as specular maps.



-Wolf

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