What does the I stand for in eg mytexture_I.tga? Illumination map?
I make shader maps with shader map 2. This program does not generate these illumination maps, but it does generate Displacement maps. (Maybe it can generate other textures as well, but I don't know how) I need the 'I' texture for my fpsc shaded models, and the closest to what they should look like is the displacement map, so I simply renamed that to mytexture_I.dds and it worked! At least on a character model using the bumpbone.fx effect file.
But I want to ask here if anyone have any experience with shader map, and perhaps this method i've described. Can there maybe arise problems when I do like this? Maybe there is a better way to do this?
Best!
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