Hi,
I downloaded and installed the current Android AppGameKit player v108 Beta3. Can I assume that there are still things to finish on the 3D commands. The reason I ask is that when I ran a very simple Tier 1 App that created a 3D Cube textured with a 48x48 PNG texture image, I'm experiencing some display problems on the mobile device.
I'm running the AppGameKit player on an Xperia Play r800i with android version 2.3.4.
When I create the cube, I do not see it on the mobile device except for a white square in the centre of the screen. But I do see the 3D cube when running under Windows. Also, the id value returned by the CreateObjectBox on the mobile is 0, where as Windows returns 10001. Is this due to not being implemented yet on the Android Player?
[EDIT] I commented out the bitmap loading and texture application, and the same problem occurs:
rem
rem AGK Application
rem
rem Landscape App
//SetVirtualResolution(854,480)
//SetOrientationAllowed(0,0,1,1)
//image = LoadImage("square.png")
rem A Wizard Did It!
cube = CreateObjectBox(1,1,1)
//SetObjectImage(cube,image,0)
SetCameraPosition(1, 0, 3, -5)
SetCameraLookat(1,0,0,0,0)
Do
Print("Cube:" + Str(cube))
RotateObjectLocalZ(cube,1)
Sync()
Loop
Thanks.
Paul.