Thanks guys.
I do admit that the alley floor looks pretty clean. I've been looking for more clutter entities like puddles of water, single pieces of paper, stuff like that, but most of them cast shadows and make the player's steps bouncy (minus the wobble from the 1.20 beta). The lamp post however is more interesting. My aunt lives in Chicago, and here front door almost goes unused since the entry to her garage comes from the alleyway. She says that it's pretty common in big cities, so people, or the city tends to put lamp posts to aide people into their homes. That was one of the only lamp posts I found that looks like the one she has out there, but I'll think of something.
The room was really confusing to make, because I had all the segments and architecture in mind already, but when I placed the floor next to the wall, it would change the wall, or the other way around. I got stuck using the standard "Kitchen Tile" from the Modern Model Pack. :-( But if there's any brown carpets that I can find that refrain from changing the walls, I will most immediately change the floor. (the floor here also doesn't make noises, which is kind of annoying)
The window is pretty inexcusable. I was thinking: "What has a windowsill? Oh okay, this one. Moving on." The bed is also noted, I didn't even think of that.
As for the space, I was trying to find ways that showed that the hotel was probably a VERY nice place. In the game, the narrator is actually Adrian twenty years in the future. He states something like: "Coulda been a nice place fifty years ago. Five star, Top of the Line, Best of the Best. But somewhere along the lines it turned to: Run down, two star, piece of $h1t." I wanted this "Once-luxurious" feel to it, like the managers had to sell furniture to make ends meet, and are now using crap TV's and lights to lower costs. Now, it's empty and depressing. But that's been a big challenge for me is to make the player envision what it would have been a long time ago. But thanks, man, I really do appreciate it.
"I think I'm getting the 'Black Lung,' pop."
"Derrick, you've been down there for one day."