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AppGameKit Classic Chat / HMAC-SHA1 in Tier 1?

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Message
Felis Astrum
12
Years of Service
User Offline
Joined: 27th Sep 2012
Location: Melbourne
Posted: 19th Dec 2012 12:30
Hello all! I've learned that my games need to be able to generate a HMAC-SHA1 (hex) signstring for the login system they'll be using. And that they MUST use this login. I don't want to go and hide under the bed, but I don't know what else to do.

Has anyone made this work? Can it be done?

I'm new. I bring cats for all.
Paul Johnston
TGC Developer
22
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 19th Dec 2012 15:46
108 includes an Sha1 command for doing exactly this.
=PRoF=
21
Years of Service
User Offline
Joined: 17th Mar 2003
Location: Milton Keynes, UK
Posted: 19th Dec 2012 23:45 Edited at: 19th Dec 2012 23:46
@Paul Johnston:
Now I don't feel so bad for not being able to write a working MD5 function in AppGameKit (Although it was fun trying) Is the SHA1 command in the 1.085 beta?

Paul Johnston
TGC Developer
22
Years of Service
User Offline
Joined: 16th Nov 2002
Location: United Kingdom
Posted: 20th Dec 2012 00:22
Quote: "Is the SHA1 command in the 1.085 beta?"

Yes
Felis Astrum
12
Years of Service
User Offline
Joined: 27th Sep 2012
Location: Melbourne
Posted: 20th Dec 2012 04:47
Oh my! This is great news, thanks!

I'm new. I bring cats for all.

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