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AppGameKit Classic Chat / Vertex shader issue

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BlackChaos
14
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Joined: 2nd May 2010
Location: London
Posted: 19th Dec 2012 13:38
Just installed AppGameKit + T2. was working before I installed T2 but now I get the error:

Quote: "
Vertex shader failed to compile at line 0
"



What to do?

Thanks

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Ancient Lady
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Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 19th Dec 2012 15:59
What is 'T2'?

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
BlackChaos
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Location: London
Posted: 19th Dec 2012 16:59 Edited at: 19th Dec 2012 17:02
T2 = Acronym for the Tier 2 package that you can install to AGK.

My bad

I haven't been able to compile anything since I purchased AppGameKit yesterday

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Ancient Lady
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Location: Anchorage, Alaska, USA
Posted: 19th Dec 2012 17:27
Tier 2 isn't a package that is installed with AGK. It is simply using Native (C++) coding languages.

If you just purchased it yesterday, which version did you download from your TGC 'My Products' page?

If it was v1076, that does NOT work with 3D and shaders.

If it was v1085 beta, what project are you trying to compile?

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
BlackChaos
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Joined: 2nd May 2010
Location: London
Posted: 19th Dec 2012 17:35
Quote: "Tier 2 isn't a package that is installed with AGK. It is simply using Native (C++) coding languages.
"


TBH Did really know what the hell it was just installed it..

Was like a kid in a candy store. Anyway!

Got the 1085 beta and I'm trying to run the code:


Please ignore the comments and remarks, all I did was copy and paste. Still! when I run the code above I get a window with black BG and then a message box pops up with the same error.

Thanks,

AEngine 2012 Ameadus Project Feedback or Food o0
Paul Johnston
TGC Developer
22
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Joined: 16th Nov 2002
Location: United Kingdom
Posted: 19th Dec 2012 18:32
What graphics card are you using it on?
BlackChaos
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Joined: 2nd May 2010
Location: London
Posted: 19th Dec 2012 19:09 Edited at: 19th Dec 2012 19:09
Ok so before I read the last post I figured it was my LAPTOP(Old IBM ThinkPad + Windows 7 OS + Some kind of generic latop onboard gfx card).

So the AppGameKit v107 works very nice on both the tablet I'm broadcasting to and my laptop

AGK v108 works only on the tablet I'm broadcasting to NOT my lappy.

Not sure why But I'll just have to work with testing it on my tablet until I get a more powerful machine.

Thanks for the help; If you do have any more insight please let me know

AEngine 2012 Ameadus Project Feedback or Food o0
Paul Johnston
TGC Developer
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Location: United Kingdom
Posted: 19th Dec 2012 19:43
Version 108 requires OpenGL 2.0 or above whilst 107 was OpenGL 1.4 or above. If it is an old Intel integrated graphics then it is likely that it does not support OpenGL 2.0, Intel seem to be really bad at OpenGL support even if the cards are capable of supporting DirectX 9/OpenGL 2.0 features
BlackChaos
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Location: London
Posted: 19th Dec 2012 19:53
Oh. Thanks Paul, been helpful

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