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DarkBASIC Professional Discussion / Dynamic Cube Map FAIL!!!

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Message
Kuper
18
Years of Service
User Offline
Joined: 25th Feb 2008
Playing: Planescape:Torment
Posted: 20th Dec 2012 11:46
Hi Guys! Find one mor bug(( DBPro cant render cube map exept rgba 8 bit. If you use special camera for rendering Cube Map and set it for rendering in rgba 16 bit or just only alpha 8 bit it does no effect for cube map which will be rendered! If you use command "set cube mapping on" and after set 6 images manually it doesnt work too.I just need 16 bit Cube map for rendering depth and i cant find any solution to solve this. Any ideas? thx.
mr Handy
18
Years of Service
User Offline
Joined: 7th Sep 2007
Location: out of TGC
Posted: 20th Dec 2012 12:19
Try to write depth in comressed RGB value. AFAIK DBP can't load DDS 32-bit too.

*** Merry Chuckmas! ***
Kuper
18
Years of Service
User Offline
Joined: 25th Feb 2008
Playing: Planescape:Torment
Posted: 20th Dec 2012 12:29
You mean .dds cube map or 2d texture .dds? Never check this but its bad news again. Ill try to compress depth to rgba but this will be take much of speed.

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