Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Unoficial V1.20 beta 7 test fixes.

Author
Message
Nickydude
Retired Moderator
19
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Look outside...
Posted: 23rd Dec 2012 20:06
Fired up FPSC again using beta 7 and can confirm:

runtime error 118 - Array does not exist or array subscript out of bounds at line 32990 when saving.

I reject your reality and substitute my own...
4125
18
Years of Service
User Offline
Joined: 3rd Feb 2008
Location: Bronx, New York
Posted: 23rd Dec 2012 21:58
What would be the optimal lightning settings that gives good lightning but still offers tolerable memory usage ?

I keep mine at the following:

Texture Size: 256
Texture Quality: 35
Light Mapping: Performance

I suspect that is too low but I used these for my games as it gives me a good enough lightning without being that much of a memory killer.

Intel Core i5 3570, Nvidia Gefocre GTX 560 OC 1024MB, 16GB RAM, P8H77-M Pro, Windows 7 Home Premium x64
s4real
VIP Member
19
Years of Service
User Offline
Joined: 22nd Jul 2006
Location:
Posted: 24th Dec 2012 04:15
I have posted alpha 3 for testing please keep the original fpsc.exe or the older alpha 2 if you using that.

This should lower the light mapping usage but it needs to be tested out.



best s4real

Pack ya games with vishnu packer its free. Vishnu game launcher is now released.
Help keep vishnu free by pledging now :- http://vishnu.chipin.com/vishnu
4125
18
Years of Service
User Offline
Joined: 3rd Feb 2008
Location: Bronx, New York
Posted: 24th Dec 2012 04:49
I can't give you exact numbers but it does seem the end result of my level came up about 100Mb - 200Mb less when building the level again.

Seems to be better on my end.

Intel Core i5 3570, Nvidia Gefocre GTX 560 OC 1024MB, 16GB RAM, P8H77-M Pro, Windows 7 Home Premium x64
Flatlander
FPSC Tool Maker
19
Years of Service
User Offline
Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 24th Dec 2012 04:54 Edited at: 24th Dec 2012 07:04
I was really excited at first. My level that uses up to 1804 MB and 1832 MB overall ended up 1500 MB. However, when I ran the test level it did not look very pretty, or should I say the way it should have looked.

The following image is how it should have looked and the second image is how it looked after I used alpha 3 beta. The first image was with the updated release code r731.






It's a little dark but the character in the first image does have texture. The second image the character texture is black.

Addendum #1:

I decided to run the FPS Creator Cleaner. That didn't help but it seemed to increase the VM by 100 Mb. Instead of 1500+, it was 1600+ MB.

Also, in the lightmaps folder the r731 test had 8 DDS LM files. With alpha3, there were only 4 DDS LM files.

Addendum #2:

This is an interesting tidbit. When I replaced the alpha3 with the r731, it never re-compiled the light mapping. It used the saved (existing) DBO, DBU and light map files from the compiled alpha3. I was half expecting it to look the same as the alpha3 image. But, it looked the same as the r731 image. It even used the 4 DDS light map files.

However, I did not look closely at them and there probably were subtle differences. One thing I could do is compare the two DDS files 0 through 3 but I don't think right now that is necessary.

THEORY - you know everything but nothing works. PRACTICE - when everything works but don't know why. For me, theory and practice are combined: nothing works and I don't know why.
4125
18
Years of Service
User Offline
Joined: 3rd Feb 2008
Location: Bronx, New York
Posted: 24th Dec 2012 05:15 Edited at: 24th Dec 2012 05:15
It seems you have to reset the ambiance setting back to how it was. Also, I did notice some entities where the texture isn't shown when using the alpha build 2. I get the same result in Alpha 3 but I'm not sure if it's with that or something else. I simply had to re-apply the texture in the properties as it was left blank for some reason.

The memory usage seems better but the end result is kinda the same in most of my levels. There seems to be another jump after the lightmap and threads is finished. Can't tell where because the text spans too quickly.

Intel Core i5 3570, Nvidia Gefocre GTX 560 OC 1024MB, 16GB RAM, P8H77-M Pro, Windows 7 Home Premium x64
s4real
VIP Member
19
Years of Service
User Offline
Joined: 22nd Jul 2006
Location:
Posted: 24th Dec 2012 12:28
@ F l a t l a n d e r :- Thanks for the report and I see what Ive done why you having those errors.

Uploaded an alpha 4 to test and see if that has better results.

Before using this make sure the testlevel folder is empty to make sure its not using older settings.

@4125 :- Thanks for testing I'm not sure why you need to add the textures again but its something to look at, How big is the levels you using ?

I not 100% sure what issues you having if you can give a bit more detail it will help a lot

With the specs of your machine you should not have any issues using higher settings.

Alpha 4 upload on first post Before using this make sure the testlevel folder is empty to make sure its not using older settings.

Please note these betas may mess up your lighting so you will need to do a clean and del all files in testlevel folder before going back to an older version of fpsc.



best s4real

Pack ya games with vishnu packer its free. Vishnu game launcher is now released.
Help keep vishnu free by pledging now :- http://vishnu.chipin.com/vishnu
Flatlander
FPSC Tool Maker
19
Years of Service
User Offline
Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 24th Dec 2012 13:41 Edited at: 24th Dec 2012 13:42
s4real, I'm afraid it's the same. Before I ran the test level I did a cleanup of dbo's and bin's. I deleted all the files in the
testbank\testlevel folder and deleted all the files in the lightmap folder. I used alpha4 exe. It looks the same as image I had posted above.

I don't know if it will help but in the download link I have a 7z file that contains the lightmaps. They are in their own folders. There are 8 with r731 and 4 with alpha4. Looking and comparing the first 4 light maps of r731 with alpha4 you can notice a pretty big difference.

THEORY - you know everything but nothing works. PRACTICE - when everything works but don't know why. For me, theory and practice are combined: nothing works and I don't know why.
Corno_1
15
Years of Service
User Offline
Joined: 3rd Nov 2010
Location:
Posted: 24th Dec 2012 14:24
Hey s4real, great work so far, but the postprocess shaders (stock) are not working for me anymore!

Please look into this...

Corno

you need a script? I need useful requests at the moment!
http://forum.thegamecreators.com/?m=forum_view&t=200918&b=23
s4real
VIP Member
19
Years of Service
User Offline
Joined: 22nd Jul 2006
Location:
Posted: 24th Dec 2012 14:31 Edited at: 24th Dec 2012 15:14
@ F l a t l a n d e r Thanks for the download , as you know messing with the lightmapping does seem to be causing some issues and a lot of crashing when I'm messing about. lol.


Corno_1 :- If you using the alpha 4 then post shader might be messed up I should of kept alpha 2 on this thread.

best s4real

Pack ya games with vishnu packer its free. Vishnu game launcher is now released.
Help keep vishnu free by pledging now :- http://vishnu.chipin.com/vishnu
Flatlander
FPSC Tool Maker
19
Years of Service
User Offline
Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 24th Dec 2012 15:15 Edited at: 24th Dec 2012 15:24
Quote: "postprocess shaders (stock) are not working for me anymore!"


It must be all of the shaders with alpha 3 and 4. My character has a shader and is all black.

@s4real,

When I talked to Lee about trying to reduce the VM for light mapping he had said that, it's going to take a lot of time that he didn't have at the moment to re-code that part. I'm sending you an email at what exactly he said.

THEORY - you know everything but nothing works. PRACTICE - when everything works but don't know why. For me, theory and practice are combined: nothing works and I don't know why.
DaniDelore
13
Years of Service
User Offline
Joined: 2nd Dec 2012
Location:
Posted: 24th Dec 2012 20:37
Alpha 2 works good for me, but all others not really. I`m still with Beta 6 - I have no wobbling head, so I am fine.

starving student will model for food
MK83
FPSC Reloaded TGC Backer
20
Years of Service
User Offline
Joined: 10th Jun 2006
Location: Greeneville, TN
Posted: 25th Dec 2012 05:24 Edited at: 25th Dec 2012 05:43
what is this about. this is alpha #2 I trust you, but malewarebytes doesn't lol

mk83 Productions
4125
18
Years of Service
User Offline
Joined: 3rd Feb 2008
Location: Bronx, New York
Posted: 25th Dec 2012 06:39 Edited at: 25th Dec 2012 06:42
Quote: "How big is the levels you using ?"


To be honest. Quite large. The ones that decrease however are a tad smaller (Under the 1.85GB limit). However, when loading the .DBO and .BIN files. The levels are all under the 1.85GB limit except one (Which is a large out door level).

I'll give alpha 4 a test run in a few. Frame rate is not an issue. Just memory. Which to be fair, is my own fault for my large levels.

Intel Core i5 3570, Nvidia Gefocre GTX 560 OC 1024MB, 16GB RAM, P8H77-M Pro, Windows 7 Home Premium x64
4125
18
Years of Service
User Offline
Joined: 3rd Feb 2008
Location: Bronx, New York
Posted: 25th Dec 2012 08:03
After testing Alpha 4. The end result of the memory usage seems higher this time. Only by about 20 - 100MBs.

Loading the .DBO and .BIN files also gave slight higher results.

I ran the cleaner multiple times before testing a new alpha version. But the memory usage is still pretty low Vs 118.17 which is where I was coming from. Been that long since I touched FPSC.

Intel Core i5 3570, Nvidia Gefocre GTX 560 OC 1024MB, 16GB RAM, P8H77-M Pro, Windows 7 Home Premium x64
s4real
VIP Member
19
Years of Service
User Offline
Joined: 22nd Jul 2006
Location:
Posted: 25th Dec 2012 22:08
@MK83 :- I'm getting the same result with mail bytes with the latest update.

I scan all exe before u[loading on the forum so not sure why fpsc builds are saying they spyware to be save I removed the alpha from the forum and doing a full scan of my system.

best s4real

Pack ya games with vishnu packer its free. Vishnu game launcher is now released.
Help keep vishnu free by pledging now :- http://vishnu.chipin.com/vishnu
4125
18
Years of Service
User Offline
Joined: 3rd Feb 2008
Location: Bronx, New York
Posted: 25th Dec 2012 23:29
Not sure if this is related to the Alpha Beta 7 or to the official Beta 6 but, here are my issues with V120:

-The character moves way too slow underwater. Making progression on water at a snails pace. However, everything is normal when a segment is placed about a foot or so under water height.

-You could also still crouch while under water. This is odd.

-You also can't seem to run out of air while staying underwater for long periods (Unless I didn't stay there long enough).

-You can't seem to jump out of the water while you surfaced to the top.

Other issues I reported before but going to repeat them again. These are rather minor:

-The footstep sounds for the player is gone.

-The jump sounds for the player doesn't work. I've tried different sounds and checked the audio files but FPSC doesn't play the jump sound when jumping. Perhaps this was intentional ?

-Some entities has no textures I simply had to re-apply the texture in the properties as it was left blank for some reason. But is quite annoying when I find out during the test game that more than about 10 has this. I don't think this is with the V120 Betas as it could be another issue but I'm simply reloading my old maps from V118.17 and I remember them having the textures applied correctly.

Performance is not an issue on my end. Memory usage has far improved (Especially with the Alpha builds from S4real).

Intel Core i5 3570, Nvidia Gefocre GTX 560 OC 1024MB, 16GB RAM, P8H77-M Pro, Windows 7 Home Premium x64
MK83
FPSC Reloaded TGC Backer
20
Years of Service
User Offline
Joined: 10th Jun 2006
Location: Greeneville, TN
Posted: 25th Dec 2012 23:33
@s4real Thanks.

mk83 Productions
s4real
VIP Member
19
Years of Service
User Offline
Joined: 22nd Jul 2006
Location:
Posted: 25th Dec 2012 23:56
Thanks for the report MK83.

After a full scan I have no viruses on my system but the latest few sources when compiled come up with this spyware I'm looking at the source to see what line of code been added to make the program thinks its a virus.

@4125 :- Thanks for your report and will look into them.

best s4real

Pack ya games with vishnu packer its free. Vishnu game launcher is now released.
Help keep vishnu free by pledging now :- http://vishnu.chipin.com/vishnu
Deathcow
FPSC Reloaded Backer
20
Years of Service
User Offline
Joined: 13th Nov 2005
Location: Right here!
Posted: 26th Dec 2012 13:56
@s4real

It appears building a game is having problems. If I load Terrorstrike and try to build a stand alone game FPSC crashes. On the progress of Build it gets to "Build game engine started..." and I get "the application has encountered a problem and needs to close." error. Loading Terrorstrike and running the test level works fine with no problems. It is only on the building of a stand alone game which is giving me problems.

DC
Scene Commander
Support Manager
18
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 26th Dec 2012 17:15
Hi all,

I understand from S4 and from this thread that some of you are getting a virus warning from S4's uploads. What virus software are you using and what is being reported please. What versions of the alpha are you using? I've not looked at alpha's 3 and 4 but I'm not getting any reports from Security Essensials or Ad Aware on alpha 2.

I've uploaded my alpha 2 build (this last build of any official source), and would like to know if this is reporting as infected for anyone. This will help us track down if this is a DBP issue or an actually virus. For anyone worried that they might be downloading a virus, all I can say is that it is reporting clean for me. If you are at all worried, please DON'T download.

SC
MK83
FPSC Reloaded TGC Backer
20
Years of Service
User Offline
Joined: 10th Jun 2006
Location: Greeneville, TN
Posted: 26th Dec 2012 19:06
@Scene Commander, I was using alpha 3, when malwarebytes detected it. Just a few post up I attached a screen shot of it. spyware password gen. I ignored it and scanned it with my Norton antivirus and got nothing.

mk83 Productions
BlackFox
FPSC Master
18
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 26th Dec 2012 21:43
Quote: "After a full scan I have no viruses on my system but the latest few sources when compiled come up with this spyware I'm looking at the source to see what line of code been added to make the program thinks its a virus."


Quote: "This will help us track down if this is a DBP issue or an actually virus. For anyone worried that they might be downloading a virus, all I can say is that it is reporting clean for me."


I doubt it is a virus. More than likely it is remnants of eggnog and Christmas dinner being detected.


There's no problem that can't be solved without applying a little scripting.
HarryWever
16
Years of Service
User Offline
Joined: 14th Jan 2010
Location:
Posted: 26th Dec 2012 23:31
download the file and no problem... no virus.
i have avg.


gr
harry
ncmako
14
Years of Service
User Offline
Joined: 19th Feb 2012
Location: Hendersonville,NC
Posted: 27th Dec 2012 07:18 Edited at: 27th Dec 2012 07:33
Hi all.
Before I post that I have a problem, just want to ask if any of the "plraction=x" have been removed or disabled? Reload seems to work, but #4(crouches player) nothing at all.
alpha #2
Scene Commander
Support Manager
18
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 27th Dec 2012 11:07
Please post bug reports for beta 6 on the official thread.

plraction should still work, I'll look into it. Bear in mind that the crouch key needs to be held, so plraction=4 will crouch the player and if not repeated the player will stand afterwards.
Deathcow
FPSC Reloaded Backer
20
Years of Service
User Offline
Joined: 13th Nov 2005
Location: Right here!
Posted: 27th Dec 2012 12:26 Edited at: 27th Dec 2012 12:28
@Scene Commander

It appears building a game is having problems. If I load Terrorstrike and try to build a stand alone game FPSC crashes. On the progress of Build it gets to "Build game engine started..." and I get "the application has encountered a problem and needs to close." error. Loading Terrorstrike and running the test level works fine with no problems. It is only on the building of a stand alone game which is giving me problems.

I have cleared the bin and bdo files and still no success. I have used the latest download version in the post above which you had provided and it is not able to build. I am able to run a test game, but not build.

This has worked before.

If someone else could check this for me so that I can know if it is only my computer or if there is a problem with the latest build. The problem is also in the unofficial version.

DC
s4real
VIP Member
19
Years of Service
User Offline
Joined: 22nd Jul 2006
Location:
Posted: 27th Dec 2012 16:20
Deathcow :- I will look into the problem.

I'm working on the virus problem so until the problem fixed I will not release any new alphas.

best s4real

Pack ya games with vishnu packer its free. Vishnu game launcher is now released.
Help keep vishnu free by pledging now :- http://vishnu.chipin.com/vishnu
Ertlov
19
Years of Service
User Offline
Joined: 18th Jan 2007
Location: Austria
Posted: 27th Dec 2012 20:04
There is no virus inside. I scanned it with the analysis software used by the Austrian military cyberwar division.

Come to where the madness is:http://www.indiedb.com/games/into-the-dark
Flatlander
FPSC Tool Maker
19
Years of Service
User Offline
Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 27th Dec 2012 21:29
Quote: "I'm working on the virus problem so until the problem fixed I will not release any new alphas."


I did not get any virus reports on alpha 3 or alpha 4 downloads. Using AVG 2013.

Quote: "There is no virus inside. I scanned it with the analysis software used by the Austrian military cyberwar division."


There ya go then.

THEORY - you know everything but nothing works. PRACTICE - when everything works but don't know why. For me, theory and practice are combined: nothing works and I don't know why.
s4real
VIP Member
19
Years of Service
User Offline
Joined: 22nd Jul 2006
Location:
Posted: 27th Dec 2012 21:43
Thanks for the reply it only seem to happen when building the game in windows 8 fresh install and use the same install in windows 7 and its ok.

Contacting malewarebytes to see why this is picking up as a virus because it never have before.

Maybe its because of the new windows 8 admin rights to get dbp to work maybe.

@Deathcow :- Tested a build of terror strike and it built ok as a game exe but will still look into it whats your specs ?

Also if you have a game in the game folder already using the same name this can tend to crash fpsc when building a game.

best s4real

Pack ya games with vishnu packer its free. Vishnu game launcher is now released.
Help keep vishnu free by pledging now :- http://vishnu.chipin.com/vishnu
rolfy
20
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 27th Dec 2012 22:24
When you got a new download available I will give it a spin and see if ya broke anything I need, lol.
s4real
VIP Member
19
Years of Service
User Offline
Joined: 22nd Jul 2006
Location:
Posted: 27th Dec 2012 22:53
Scene already upload alpha 2 on the this thread here if you want to test it out.

http://forum.thegamecreators.com/?m=forum_view&t=202357&b=21&msg=2420964#m2420964

Nice to here from you rolfy hope I've not broken to much for ya lol

best s4real

Pack ya games with vishnu packer its free. Vishnu game launcher is now released.
Help keep vishnu free by pledging now :- http://vishnu.chipin.com/vishnu
Deathcow
FPSC Reloaded Backer
20
Years of Service
User Offline
Joined: 13th Nov 2005
Location: Right here!
Posted: 27th Dec 2012 23:11 Edited at: 28th Dec 2012 01:02
@s4real

Thanks for looking into this for me. I had thought it maybe something to do with exporting before, so I deleted all compiled games in Mygames folder. Had made no change and still gave me the same problem.

Here is a link to my system spec:

http://speccy.piriform.com/results/khSNp5O0SmbX3wsrsmuFDrM

I will reinstall the latest beta again to see if that is the problem. Maybe something has gone wrong there.

Update

I have now installed a fresh copy of FPS Creator X9 and updated it to the Official update 1.20 Beta 6. The machine is a Windows XP and it to is experiencing the same problem. I have tested Beta 5 and 6 and both fail to build a standalone game for me on both machines. Beta 4 with the updated FPSCgame.exe from SC works fine and I'm able to build a working standalone game.

So I'm not sure what the problem is, beta 4 is the only beta that is working for me.

DC
Scene Commander
Support Manager
18
Years of Service
User Offline
Joined: 3rd May 2008
Location:
Posted: 28th Dec 2012 08:51
@Deathcow.

As this appears to be a problem for you with the official beta, could you please post on the issue on the official thread, along with an FPM if possible, so I can look into this. I only ask you to do this so I don't need to look in two places for issues.

Thanks,

SC

Login to post a reply

Server time is: 2026-07-01 10:56:30
Your offset time is: 2026-07-01 10:56:30