Not sure if this is related to the Alpha Beta 7 or to the official Beta 6 but, here are my issues with V120:
-The character moves way too slow underwater. Making progression on water at a snails pace. However, everything is normal when a segment is placed about a foot or so under water height.
-You could also still crouch while under water. This is odd.
-You also can't seem to run out of air while staying underwater for long periods (Unless I didn't stay there long enough).
-You can't seem to jump out of the water while you surfaced to the top.
Other issues I reported before but going to repeat them again. These are rather minor:
-The footstep sounds for the player is gone.
-The jump sounds for the player doesn't work. I've tried different sounds and checked the audio files but FPSC doesn't play the jump sound when jumping. Perhaps this was intentional ?
-Some entities has no textures I simply had to re-apply the texture in the properties as it was left blank for some reason. But is quite annoying when I find out during the test game that more than about 10 has this. I don't think this is with the V120 Betas as it could be another issue but I'm simply reloading my old maps from V118.17 and I remember them having the textures applied correctly.
Performance is not an issue on my end. Memory usage has far improved (Especially with the Alpha builds from S4real).
Intel Core i5 3570, Nvidia Gefocre GTX 560 OC 1024MB, 16GB RAM, P8H77-M Pro, Windows 7 Home Premium x64