Quote: "I was considering writing a function that would paste an image onto another image using memblocks which wouldn't be too hard to write, but figured there had to be an easier way."
There is,
IK Paste Image On Image which does exactly that
Quote: "
From the help files:
IK Paste Image On Image Image Number, Destination Image, X, Y
IK Paste Image On Image Image Number, Destination Image, X, Y, Effect
IK Paste Image On Image Image Number, Destination Image, Left, Top, Right, Bottom
IK Paste Image On Image Image Number, Destination Image, Left, Top, Right, Bottom, Effect
For normal images:
Only the first version where only X and Y are specified is available for normal images. Normal images support the most blend modes (see IK Set Blend Mode).
For render targets:
Pastes an image on a render target. You can also stretch the image, and apply an effect to it. If the effect doesn't specify the blend operations, the filtering mode or UV address mode, then the current modes will be used. (see IK Set Blend Mode, IK Set Filters, IK Set Address UV).
In case of the first version, the current blend mode will always be used."
Quote: "I don't know why Sasuke, but when you said that I had a "hey let me try this thing that is basically what I already did" and it worked! lol"
Haha
Quote: "Using make image from the Matrix Util dll"
Yeah, totally forgot about Matrix plug, you can create an image and set the D3D format which I see is what you have done.