Hi everyone!!
Well, some days ago I finally ported the free "PineTree Models - by moroes" from gamebanana.com to FPSC: I've used Nem's Crafty to convert 'em from .mdl to .obj, then fixed some normals problems in blender and finally exported in .x!! The problem is there seem to somekind of "broken" polys on a side of the trunk, through which you can see what's behind the object (see the pics)!! I think these are the best low-poly trees available for FPSC, and they're fitting perfectly in the game I'm workin' on, but there's THAT little thing...
Someone knows how to fix that?