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FPSC Classic Product Chat / Need help with 3d model port!!

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Stalker93
17
Years of Service
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Joined: 1st Sep 2008
Location: Italy
Posted: 22nd Dec 2012 11:42 Edited at: 22nd Dec 2012 11:54
Hi everyone!!
Well, some days ago I finally ported the free "PineTree Models - by moroes" from gamebanana.com to FPSC: I've used Nem's Crafty to convert 'em from .mdl to .obj, then fixed some normals problems in blender and finally exported in .x!! The problem is there seem to somekind of "broken" polys on a side of the trunk, through which you can see what's behind the object (see the pics)!! I think these are the best low-poly trees available for FPSC, and they're fitting perfectly in the game I'm workin' on, but there's THAT little thing...







Someone knows how to fix that?
Ross tra damus
3D Media Maker
20
Years of Service
User Offline
Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 22nd Dec 2012 13:04
Stalker93

Seeing that the strip is 'white' I would say that you should open up the texture in the program you use to UV map in and 'move' the edges of the trunk UV 'in' a little bit so that they are 'within' the trunk texture range.
I don't think the texture will show stretch too much considering the size of the white strip seen in your images.
or
Make sure all the 'vertices' on the model are 'welded' together before exporting the model to .x format.

Hope this helps and they are nice trees.

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