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FPSC Classic Product Chat / Dual Weapon without mod?

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xlghostlx
13
Years of Service
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Joined: 6th Dec 2012
Location:
Posted: 22nd Dec 2012 14:58
in FPSC v 1.19.09 is possible activate dual weapon without mod?

in the gun spec of m9 (tf341) there are this:

candual = 1
candualwithoneweapon = 0
dual_select = 3,11
dual_idle = 232,257
dual_move = 258,282
dual_start fire = 12,13
dual_end fire = 14,18
dual_reload = 285,344
dual_putaway = 152,159
dual_to = 232,233
dual_from = 232,233

How i can have dual? in the entity i've to set other script?

thanks in advance
maxi360
14
Years of Service
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Joined: 26th Mar 2012
Location: Home
Posted: 22nd Dec 2012 18:39
Well not sure if it work in 1.19 but you can give it a try.
Go to Game Creator Store and under free item you can download a dual elite weapon.

I don't buy games....i make them.
xlghostlx
13
Years of Service
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Joined: 6th Dec 2012
Location:
Posted: 22nd Dec 2012 18:57
I know...But i just wan't to know if is possible have the m9 of tf341 pack dual without mod...
Wolf
18
Years of Service
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 23rd Dec 2012 15:48
Essentially yes. You would however have to import it in some modeling software, duplicate the gun and then use the dualwield animations already provided.

You can contact somebody who knows his way around bonestructures to help you with the duplication.

However, I think you where looking for an easier gunspec based solution... at this moment there is none I know off.

s4real
VIP Member
19
Years of Service
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Joined: 22nd Jul 2006
Location:
Posted: 23rd Dec 2012 17:38
candual = 1 is a feature of Project blue and not in the official FPSC all EAI weapons support dual with Project blue.

The only way to have dual weapons is to use a mod or as Wolf said.

Best s4real

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