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DarkBASIC Professional Discussion / To LeeBamber, question's.

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Juggernaut
14
Years of Service
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Joined: 12th Mar 2012
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Posted: 23rd Dec 2012 15:25
Quote: "

Well as you know FPSC V1 was written in Dark Basic Pro, and Reloaded will use the same programming language to extend this product. One of my first tasks will be to ensure that the DBP compiler runs as efficiently as possible (so I can get more compiles done per day) and that I have all the modules I need working at their best. Off the top of my head, I will be visiting DarkAI and DarkPHYSICS, looking at some aggressive shader work, Windows 8 desktop compatibility and pretty much all the ingredients that will produce a solid modern Windows product. I will be looking at the latest beta in January with a view to finishing off and releasing that officially with most of the top twenty items on the community list fixed.

"


It is good to know that you will be doing all that for Dark Basic Pro. But is there any chance for Dark GDK to be revamped to a complete modern product at par with upcoming Dark Basic Pro ?
Dark GDK 1.0 is lagging far behind the current state of Dark Basic Pro and Dark GDK 2.0 seems to be abandoned !

Will you implement multi-threading and multi-core programming feature in the upcoming version of Dark Basic Pro ?

Lastly those who have bought the "Dark Game Studio" bonanza package will they get the new version of Dark Basic Pro as a free update or is the new version a completely different product and will be sold
separably ? Any rough estimate on the price ?

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