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FPSC Classic Product Chat / Make an entity disappear when killed? (without death animation, just disappear!)

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Message
Belacios
13
Years of Service
User Offline
Joined: 11th Nov 2012
Location: Otherworld
Posted: 24th Dec 2012 00:59 Edited at: 24th Dec 2012 01:25
I REALLY need a script for this.
I want to make that horror effect where something appears and then diasappears (I'm pretty sure a lot of people have seen it on FEAR)...

It's just that... The entity doesn't fall when killed, simply *PUFF!* disappear...

Please, I would be very grateful if someone could help me.
Thanks for the attention. =)
Pirate Myke
16
Years of Service
User Offline
Joined: 31st May 2010
Location: El Dorado, Ca
Posted: 24th Dec 2012 01:48 Edited at: 24th Dec 2012 01:51
Use the action destroy in the main AI script.

Example:
:state=someline number,some condition to meet:destroy,state=999



Belacios
13
Years of Service
User Offline
Joined: 11th Nov 2012
Location: Otherworld
Posted: 24th Dec 2012 02:07
Well... Pirate Myke.

Sadly, that script doesn't work. D:
But thanks anyway. :/
The Zombie Killer
15
Years of Service
User Offline
Joined: 27th Mar 2011
Location: Gold Coast, Australia
Posted: 24th Dec 2012 02:35
@Belacios
There are multiple ways to do this.
1. Edit the character's .fpe file to use the "nothrowanim" option and then put the fade stuff in the death script.
2. Use Pirate Myke's method.
3. Edit the following scripts:
people/throwback.fpi
people/throwfore.fpi
people/throwleft.fpi
people/throwright.fpi
To contain this above the first bit of script:


There are many other ways to do this, but these are the easiest.

-TZK

Killj0y17
13
Years of Service
User Offline
Joined: 15th Sep 2012
Location: In a pineapple, under the sea
Posted: 1st Jan 2013 04:53
view the attached file to see what you can achieve. (GIF file)
first off, make a copy of the entity to have a backup just in case if anything goes wrong
second, edit the fpe file of the copy and remove all of the anim

third, fire up FPSC, put a zone and put the entity either in front or back.

right click the entity, this should be the settings.



and that's all.

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