Here is the first open source release of the editor.
The light shaders is still missing as iam still thinking about how to add them and still make the editor easy to use.
Relsease 2013-01-30
https://forumfiles.thegamecreators.com/download/2430500
Old stuff---------------------------------------------------------
Keep in mind that there is still alot in development and is about 2.7% done.
you can load and save you map files but nead to write the whole file name with extension when saving.
If you find any bugs please let me know.
Basic texturing added.
Latest video of the limb system for prefab segments iam working on.
Image of the editor.
https://forumfiles.thegamecreators.com/download/2423082
The keys.
shift+enter save and load dialog.
arrow keys to turn and move camera.
q,w,e,a,s,d for the varios mesh manipulation.
mouse to select or manipulate meshes.
c key creates a object with the presets you have selected.
v clones the selected object and all its settings.
-------------------------------------------------------------------
First steps.
Added features.
Feelt that i have done enough to be able to post an work in progress thread of my latest work.
This is
Jump vertex and is planned to be an 3d game framework for tier 1.
Iam currently putting all my efforts on the placement editor as it is the core.
This is done so far.
__________________________________________________________________
Create all the supported meshes in agk.(box,plane and cone etc)
Clone selected object.
Tag objects with type of object so its extremely easy to make trigger zones etc that the game engine itself can detect by name.
Tag objects with material to detect wath sound fx to use when walking on them ingame etc.
Mouse keyboard adjustments of.
Move x,y,z cordinates.
If the object have limbs so does it affect them also.
rotate x,y,z angles.
scale x,y,z directions.
If the object have limbs so does it affect them also.
Manual adjustments of.
Move x,y,z cordinates.
If the object have limbs so does it affect them also.
rotate x,y,z angles.
scale x,y,z directions.
If the object have limbs so does it affect them also.
Leveler for camera height.
Automatic adjustments of.
Texture repeat,start and end coords.
If the object have limbs so does it affect them also.
Manual adjustments of.
Texture repeat,start and end coords.
If the object have limbs so does it affect them also.
This is instead of using subimages so the mapper or artist do this in the editor straight on the meshes and have full control.
No nead to rewrite any text files or code for various projects.
Basic file io with load and save.
It is made so you write the entire file extension when saving/loading or click on an existing file.
It will support point lighs,spot lights,directional lights and fog.
But this could change during development as its a true hazard with performance on the droid.
__________________________________________________________________
Current goal is to do a game my self and then see wath i do with the code later on

The plan is to do some kind of small fps/dungeon crawler style of game.
This project is an extension of my old project here.
http://forum.thegamecreators.com/?m=forum_view&t=199347&b=48
Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz