Thank you JosephB. I will be adding guides for PC, Android, and Playbook (version 1.65). Once I upgrade my hardware I'll update with Apple and iOS. The great thing about digital ebooks, is that a reprint just means another download.
Thanks for your interest pprem.
Quote: "What would be the difference between your book and Hands on AppGameKit Basic from Alistair Stewart ? Do you explain all commands or give games examples and explain how to do them ?"
- Hands on AppGameKit Basic is designed to cover as much of the language as possible. It's a great resource, and I'd strongly recommend it to anyone who has the money. Teach Yourself aims for smaller, lower prices books at around the £3.49 to £9.99 mark, they are exclusively digital via kindle.
In addition to this, this book is centred around one main program example, I then teach you every command used within that program covering the basics first then going upwards. So that's how to use the IDE. Program variables and data keeping, decision and logic, mathematics, and program loops. I teach what a function and subroutine is, how to use constants, and how to include extra programs. I include a GIMP based sprite tutorial so users can make their own graphics. Then it's onto 2D space and sprite management, animation, collision detection, getting input from the user using keyboard, virtual joystick, and built in sensors. I demonstrate how to add your own adverts and use particles. There's other area's I cover as well including how to get your software onto Google Play.
Quote: "Why don't you make a book for PC development and a second one for Android (cheaper, with only differences), a third for iOS, etc ?"
App Game Kit is the same language, there's little point in writing three books. Because it's all the same source code, the various device builds should all be part of the same book.
Quote: "If a cheaper solution like http://virtualmacosx.com/index.php/xcode-plans doesn't answer your needs,
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thank you for the website suggestion, I've tried macincloud but I can't seem to figure our how to get the AppGameKit libraries onto it. I'll give your site a try as well.
Quote: "why don't you try a kickstarter projet ?"
Kickstarter projects are a great thing. But they have limited time spans so they either work or fail.
Instead I've setup a savings account, and I've redirected my Google Adsense earnings into it, and some of the earnings from my previous ebook. The idea is to let this fund build over time. Users who wish to contribute to this fund will be able to make donations on my site www.teachyourselfstuff.com I'm presently writing page specific for this project. By doing it this way it ensures the long term success of this project even if it takes a year or two. The community will simply be helping to accelerate the process if they desire.