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AppGameKit Classic Chat / 3D Particle example (just for fun)

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baxslash
Valued Member
Bronze Codemaster
17
Years of Service
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Joined: 26th Dec 2006
Location: Duffield
Posted: 29th Dec 2012 23:38
Here's a quick 3D particle example I did for fun tonight using the collision system to make the particles bounce off objects in the scene.

It's not particularly efficient or clever but I enjoyed making it and thought it might 'spark' some ideas


this.mess = abs(sin(times#))

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MrValentine
AGK Backer
13
Years of Service
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 30th Dec 2012 00:24 Edited at: 30th Dec 2012 00:24
A lot of nut cracking going on lately sir?

That's pretty amazing, and not just the effect, that lighting and scene got me captivated more into AGK... 3D... [Cannot wait for 108!!!]

Only issue with the demo... I had to ALT+F4 out of it... not ESC... Not a big issue, just an issue if some users are not aware of this method... [I know a Developer Forum right >.<]

And another issue, too high FPS!!!!!!! [Yes that is actually a GAG as it is in actual fact a positive]

Keep up the awesome work Bax!

EDIT

Removed rogue "["

Cliff Mellangard 3DEGS
Developer
18
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Joined: 20th Feb 2006
Location: Sweden
Posted: 2nd Jan 2013 00:31
Impressive as always bax

But maybe you should have made it clearer for new commers wath they nead to use in there own game

You dont mind i use it in my 3d placement editor ?

And my modifications on my adg entry ?

Cheers.

Ps..
point lee and the guys on to your code so could they put this in to agk in native code

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz
baxslash
Valued Member
Bronze Codemaster
17
Years of Service
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Joined: 26th Dec 2006
Location: Duffield
Posted: 2nd Jan 2013 09:43
Quote: "But maybe you should have made it clearer for new commers wath they nead to use in there own game"

I might make a simpler to use and adaptable system at some point if and when I get time.

Quote: "You dont mind i use it in my 3d placement editor ?

And my modifications on my adg entry ?"

No that's fine, use it for whatever you like. The deadline is over for the competition though

Quote: "point lee and the guys on to your code so could they put this in to agk in native code"

Don't worry, I'm sure they have something in mind for 3D particles.


this.mess = abs(sin(times#))
Cliff Mellangard 3DEGS
Developer
18
Years of Service
User Offline
Joined: 20th Feb 2006
Location: Sweden
Posted: 2nd Jan 2013 17:03
Quote: "The deadline is over for the competition though "

iam doing some clean up on the code and adding a few stuff for my own purposes.

I found my simpel game weirdly enough entertaining when i played it after the new years eve celebrations.

So either way will i fix it a bit more and upload it to appup or goggle play,or so do i simply do as i always do now days and release it as open source

Quote: "Don't worry, I'm sure they have something in mind for 3D particles."

After looking thru your code so did i find a few things to speed it up
And that it gives more control over them then thru native code!

Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz

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