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FPSC Classic Work In Progress / [X9] Operation Kick-ass

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unbound
12
Years of Service
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Joined: 29th May 2012
Location: Australia
Posted: 1st Jan 2013 04:40


Developer: Dylan Walsh
Story-line: You have been sent on a one man mission to shut down a secret research facility run by F.E.M.A. Soon you will find that many other creatures wander the facility as well.

Screenshots:









MODDB PAGE: http://www.moddb.com/games/operation-kick-ass

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ReFure
AGK Developer
14
Years of Service
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Joined: 24th Feb 2010
Playing: AGK
Posted: 1st Jan 2013 21:10
Hey, this looks kick-ass! Great work

~Nic
unbound
12
Years of Service
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Joined: 29th May 2012
Location: Australia
Posted: 2nd Jan 2013 01:53
@Niclauke

Thanks!

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MrValentine
AGK Backer
13
Years of Service
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Joined: 5th Dec 2010
Playing: FFVII
Posted: 2nd Jan 2013 03:57
I like that scene with the ACID floor... looks awesome... oh and Kick-A$$

Nice Job!

Bugsy
15
Years of Service
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Joined: 24th Nov 2008
Location: another place in time
Posted: 2nd Jan 2013 04:31
flawless name! and the game looks pretty fun too! decent lighting and design and level layout looks cool too. can't wait to give it a play.

imageflock.com/img/1352257476.gif[/img]
Hire Me! I model, animate, cook, clean, and texture!
Burger
12
Years of Service
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Joined: 22nd Jun 2012
Location: New Zealand
Posted: 2nd Jan 2013 08:23
I have downloaded this and played it and I must say it was fairly entertaining. The spiders gave me the creeps, especially the small ones! Anyway the combat felt pretty well balanced and was well paced. I liked the level design and the lighting was good. Overall, a high quality game, aside from the non existent story though. Not that it matters, this is a game about the gameplay, not as much the story.

I have a few suggestions for improvements in your game.

-The stock menu and loading sounds should be replaced with something custom. Even if just as basic, you should change them from the default ones. It gives a lazy impression on the developer, even though that's clearly not true with the level design etc.

-Tell the player that X is the action button before they try to pick up the gun! Well, this one could just be me lol. I haven't used X as that button before. I didn't realise X was the action button, and when I went to pick up the gun I couldn't figure out for at least 20 seconds that X needed to be used. However, very minor and easily sorted out.

-At the stage where you first run into acid (I think at least) you can see a gap between the acid and the wall. Considering that acid is liquid this is a small design flaw.

Well so far so good, keep up the quality work.

"I'm inspired by my own wise quotes, thank you." - Burger, 6/7/12
unbound
12
Years of Service
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Joined: 29th May 2012
Location: Australia
Posted: 6th Jan 2013 01:27
@Burger
Thanks for the great review! those points will be easy to improve, so they should be in the next DEMO.

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unbound
12
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Joined: 29th May 2012
Location: Australia
Posted: 10th Jan 2013 08:31
UPDATES -Fixed some bugs
-Made level darker
-New menu buttons
-New pickup Gun HUD'S
(There is no download for this update, new BETA in a few weeks or so.)

Has anyone found the secret yet? It's in level 3.

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unbound
12
Years of Service
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Joined: 29th May 2012
Location: Australia
Posted: 10th Jan 2013 08:32 Edited at: 10th Jan 2013 08:43
UPDATES:
-Fixed some bugs
-Made level darker
-New menu buttons
-New pickup Gun HUD'S
-Increased gun fire-rate and tweaked recoil
(There is no download for this update, new BETA in a few weeks or so.)

Has anyone found the secret yet? It's in level 3.

EDIT: sorry for the double post, I wrote the post and clicked submit then stopped the webpage, edited and clicked submit again. Didn't think it would do that.

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Burger
12
Years of Service
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Joined: 22nd Jun 2012
Location: New Zealand
Posted: 11th Jan 2013 00:46
Lol! Very nice easter egg, quite unexpected. I hadn't found it before but I did now that you mentioned. I didn't know those characters has such an animation . . .

"I'm inspired by my own wise quotes, thank you." - Burger, 6/7/12
mnemonic
17
Years of Service
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Joined: 14th Jan 2007
Location: Sweden
Posted: 11th Jan 2013 05:47
haha! Love the title!

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unbound
12
Years of Service
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Joined: 29th May 2012
Location: Australia
Posted: 14th Jan 2013 12:44
UPDATES:
-New normalmap shader applied to factory walls (bond1's normalmap shader)
-Tweaks

Picture to show the new shader (A bit buggy)



I will release the new version soon, when my internet goes fast again.

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Lyonia Games
12
Years of Service
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Joined: 8th Feb 2012
Location: Mostar,Bosnia and Herzegowina
Posted: 15th Feb 2013 20:00
Change the title picture.It looks like Monopoly and HL 2 put together!

Lyonia 4 Life
Wicked Blood Gaming
14
Years of Service
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Joined: 6th Jun 2010
Location: Colorado
Posted: 19th Feb 2013 23:15
The title looks fine,
I tried the game and I love the level design, only complaint is;
-Enemies are too hard
Yeah, I must have died a couple hundred times within my playtime. Not a huge deal, due to the fact that the Vanilla scripted AI is very hard in FPSC. Keep up the great work!
KeithC
Senior Moderator
19
Years of Service
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Joined: 27th Oct 2005
Location: Michigan
Posted: 20th Feb 2013 15:13
Might want to make those lights snug against the wall; right now they are floating, with shadows behind them.

-Keith

PixelF
12
Years of Service
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Joined: 30th Oct 2012
Location: United States
Posted: 22nd Feb 2013 22:45
That spider part is impossible!

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