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FPSC Classic Product Chat / Video textures, what is it ?

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RelMayer
18
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Joined: 14th Apr 2008
Location: France
Posted: 1st Jan 2013 21:09
Hello, i've seen recently someone talking about something called "video textures", what is this ?

A video used as an animated texture ?
If yes, how to use those & what version handles this feature ?



Thanks !

Excuse my grammar errors, I'm French.
BlackFox
FPSC Master
18
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 1st Jan 2013 22:35 Edited at: 1st Jan 2013 22:39
Quote: "Hello, i've seen recently someone talking about something called "video textures", what is this ?

A video used as an animated texture ?
If yes, how to use those & what version handles this feature ?"


The "video texture" technique allows you to load a video as a texture and have it applied to the entity. It was introduced in FPSC v1.20 (r645).

An example- to show off something we played around with is a television using this feature in our source. When you watch the video, you will notice that we have different "channels". Each channel is a separate video and the script loads each called video and is attached to the entity. I can "change" the channel via "scancodekey" I've assigned in the script.



We have taken this even further. My wife has animated the SciFi AI characters so the center of their chest is "animated". I've taken Cosmic's TOS kit he released and animated the bridge, including having the main view screen show when you are warping, and even have a space battle in the works. The sky is the limit with this feature.


There's no problem that can't be solved without applying a little scripting.
RelMayer
18
Years of Service
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Joined: 14th Apr 2008
Location: France
Posted: 1st Jan 2013 23:53 Edited at: 1st Jan 2013 23:53
Thanks, it sounds amazingly awesome, can't wait to download the final update
Does the video textures works with shaders such the ones from Bond1 ?

Excuse my grammar errors, I'm French.
BlackFox
FPSC Master
18
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 2nd Jan 2013 00:21
Quote: "Does the video textures works with shaders such the ones from Bond1 ?"


No idea. We do not use Bond1's shaders.


There's no problem that can't be solved without applying a little scripting.
starmind 001
FPSC Reloaded Backer
18
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Joined: 23rd Sep 2007
Location:
Posted: 2nd Jan 2013 00:37
Realmayer, if you look in you mapbank you will find one with videotextures. The sample is used on an entity with shaders and reacts with the ambient light. Rolfy would be the best to ask as he seems to have made the most progress with the new command.

Blackfox great work!

RelMayer
18
Years of Service
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Joined: 14th Apr 2008
Location: France
Posted: 2nd Jan 2013 14:15
I'll check that soon, thanks

Excuse my grammar errors, I'm French.
Scene Commander
Support Manager
18
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Joined: 3rd May 2008
Location:
Posted: 2nd Jan 2013 15:13
Quote: "We have taken this even further. "


Looking forward to seeing what you've done with the TOS pack. I like the sound of warping. (Is that just me, or does that seem wrong somehow!).

SC
Flatlander
FPSC Tool Maker
19
Years of Service
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 2nd Jan 2013 15:22
Great job Black and Blue Fox. Pink Panther is my favorite cartoon. I Dream of Jeannie was one of my favorite TV comedies.

Now if you can just connect it to a TV signal. :LOL:

THEORY - you know everything but nothing works. PRACTICE - when everything works but don't know why. For me, theory and practice are combined: nothing works and I don't know why.

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