Quote: "Well, the first problem I see is that you're not done with the story yet. You'll want to have the story done before you start, and definitely plan ahead for the levels. Of course, you can add story here and there as you develop the levels, but planning things out before you start is a good idea and will make sure you don't just give up before you really get started. "
I was done, but something just didn't seem right so I had to cut out a part. I have the plan in my head how the game is layout, and alot of the concept is done.
Quote: "Also, when picking up where someone else left off, make absolutely sure it doesn't stray too much from the original game. I haven't played either, but I know Cry of the Infected 1 had you play as a zombie, so why are you playing as a military man here? "
In the original COTI, there was a man named Aaron in the story. He was friendly against the zombies, but Cry of the Infected 2 there is a bit of a twist.
Quote: "The screenshots aren't so great. In the first one, the room is either too big or too empty. It looks to be an apartment, so wouldn't it naturally look lived in at one point? Why is there an industrial ceiling light and light switch? What are those boards on the ground doing there? "
It's a corridor in another building.
(not apartment)
Quote: "Why is there a lone stall in the second screenshot? I have never seen a one-holer with a stall, nor a shelf in the middle of a bathroom like that. The shelf was clearly burned at one point, and the rest of the room looks charred. But why is the stall completely unscathed? The box next to it looks perfectly fine, as well. "
Before I made the pictures, I totally forgot that. (and there should be more stalls there, I agree.)
Updated version:
Quote: "The walls in the third screenshot are incredibly empty. Even a few bloodstains or scuff marks would really enhance the scene. The door looks completely and utterly out of place. A pristine sci-fi door with a room like that? It simply looks bad, especially when in the first screenshot there is a totally rusted out door on the other side of the room.
"
I thought people liked that scifi door as an elevator door, but It didn't seem so. I know it's a bit empty, I agree. I'll get to add some more blood stains and add improved screens tomorrow.
Oh, and thanks for the comments. It helps me make the game better.
- Nic