Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

iOS and MacOS / uploading instructoins

Author
Message
kirtn14
13
Years of Service
User Offline
Joined: 8th Sep 2011
Location:
Posted: 3rd Jan 2013 00:11
is there any better instructions as to how to make the ios file for first timers please? i have the adobe file for android and its very helpful but i haven't made an apple app yet and find the instructions some what hard to understand

kirtnicholls
Ancient Lady
Valued Member
20
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 3rd Jan 2013 16:30
For starters, do you have a Mac of any sort?

Are you working in Tier 1 or Tier 2?

What version of AppGameKit are you using?

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master
kirtn14
13
Years of Service
User Offline
Joined: 8th Sep 2011
Location:
Posted: 3rd Jan 2013 22:14
no but i am getting mac software and duel booting my computer with it, tier 1 and v1076

kirtnicholls
Ancient Lady
Valued Member
20
Years of Service
User Offline
Joined: 17th Mar 2004
Location: Anchorage, Alaska, USA
Posted: 3rd Jan 2013 22:45
You will be doing a lot of rebooting in that case.

In Tier 1, you do all of your development in the Windows AppGameKit IDE and create the app byte code file. That file and all of your media need to then be transferred to your Mac 'box' to be included in your Xcode project (as per instructions repeated in this post). Or use the video PaulTR listed in his second post on the thread.

One way or another, you will need to copy the AGK/IDE directory from your Windows 'box' to your Mac 'box'.

Cheers,
Ancient Lady
AGK Community Tester and AppGameKit Master

Login to post a reply

Server time is: 2024-11-21 13:30:12
Your offset time is: 2024-11-21 13:30:12