I'm not entirely sure that this would be the most suitable board to put this in, so, if a mod reads this and thinks it would be more suited to maybe the models and media section or the 3D section; please feel free to move it.
Now, on to business.
A while back, i was reading in the best ways to optimise games and the different ways to keep that all important loading time to an absolute minimum. I came across a website (can't remember which) but, i remember reading about a chap that had created an entire game from one 512x512 image. (normal, spec and illumination maps included)
This was all down to his modelling skills and inventive use of the UV Mapping!
That's right folks, 1 texture. at a resolution of 512!!
This got to me thinking how i could impliment this in FPSC and how much memory would be saved and how much it would increase the loading times......I am still to find out.
This is where this idea comes in.
I thought i would open it up to the community (those that can model) to see what inventive things people could come up with.
These are the ground rules:
* Only one single texture may be used (that does include the use of duffuse, normal, specular and illumination) So essentially you actually have four images to use!
* The image size of the textures must be no greater than 1024x1024
* It must all be your own work
* All of the media created must be presented in the form of a small level inside FPSC (doesn't have to tell a story, just something that people can walk around and look at the things you have done)
So,
1 texture (_D2, _N, _S, _I)
1 Level
2 Months
3 Winners (1st, 2nd, 3rd)
The theme.............will be chosen by the people that comment.
That's all for now folks. I am still thinking about the prizes for this (it would be pointless giving away free models to someone that wins a modelling competition!)
This is to see how many people would be interested in taking part.
Please comment below with any questions or ideas.
Unfamillia