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Dark GDK / Animation Sprite someone seriously help me!!!!!!1

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bkbatman
13
Years of Service
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Joined: 6th Sep 2010
Location:
Posted: 8th Jan 2013 02:48
Man it has been year now and I'm still lost.
This problem had make me given up on DarkGDK GameDevelopment.
I really need help on Animation sprite.
Let say I'm creating a fighting game and I gold a full sprite sheet of the player.
For explain how would I load up each animation.
Like standing,running,jumping. Man DarkGDK would not freaking let me use a sheet full of 1000 frame on it.
So how is it done, it been year now I'm still unable to freaking do this man.

the legendary master
Mr Bigglesworth
16
Years of Service
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Joined: 4th Mar 2008
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Posted: 8th Jan 2013 03:40 Edited at: 8th Jan 2013 03:40
You have to load the sprite sheet image and write a function to divide it up into individual frames.

This is a good example: http://www.gamedev.net/page/resources/_/technical/game-programming/extended-graphical-templates-for-sprite-management-r1122

It doesn't use DarkGDK, but converting the code isn't to rough with some additional research (the stuff is good to know).
pcRaider
16
Years of Service
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Joined: 30th May 2007
Location:
Posted: 15th Jan 2013 16:15
this

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