Ok, maybe I'll give it a go.
More of what I was noticing for the oop issue was that it LOOKED like (again, I only really am familiar with DBC) things such as object numbers were still required. This caught me off guard as I would have expected the approach to be a 3d object class, and you would reference by the object itself, rather than an index elsewhere.
One more thing, I have been using an IDE that I really like, but it uses MingW for it's compiler. It seems like GDK is set up for visual studio. Are their libraries for MingW or will I have to get studio?
Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose