Quote: "Are there any "tricks" to assemble the scenario and optimize it?"
Coding... Clean coding... Indent, and try to avoid reloading media multiple times, and only load what is required, try to reduce polygon counts as well...
Quote: "I have several dbpro plugins, but I can buy some more if needed. For example: how can I use/apply Dark Occlusion?"
Which do you presently own?
There is a dedicated thread for Dark occlusions in the DBP board I believe... If you cannot find it using the Forum Search below, just ask I will point it out for you...
Quote: "One thing more (sorry!): how can I "draw" massive trees (how can I select precise area where they are located?) "
THATS 2
Quote: "One thing more (sorry!): how can I "draw" massive trees"
There are two packages on the TGC Store, and a few more around these forums... On the Store there is TreeMagik G3 and Tree Party...
The ones on the forum, just look around at the recent 100 threads in DBP and Work In Progress...
Quote: "(how can I select precise area where they are located?)
"
There are a number of ways to do this...
1- Place them within your world editor, like 3D Words Studio [3DWS]
2- Perform a random positioning with code and then use ray casting to get terrain heights to get the Y positions and then place the trees there...
3- more but you get the idea for now...
Going out for the day, will not be able to reply as thoroughly until I get back, hopefully someone can take my place, or you will have to contend with me typing terribly on my mobile >.<
Hope this helped...
Let us know which plugins you currently have and plan to get... keep in mind there are some free plugins called Community Plugins on the forum, namely, Matrix1utils, Advanced2D [A2D], BBB GUI, MapScape and many more... have a nosey around, specially in Program Announcements!