How does this work for you?
I suspect you are using the latest beta?
do
Print "something"
Render2dFront()
imgID=GetImage(0,0,128,96)
ProcessMemBlockToScreen(imgID) // set sprite array up
Update()
Render2dFront()
Swap()
loop
You might also be forced sometimes to use the drawsprite command?
I dont remember it clearly as i used similar stuff for my raycaster.
do
Print "something"
Drawsprite(your sprite id )
Render2dFront()
imgID=GetImage(0,0,128,96)
ProcessMemBlockToScreen(imgID) // set sprite array up
Update()
Render2dFront()
Swap()
loop
Android 2.3 , ZTE Skate , 480x800 , 800 mhz , Samsung Galaxy Y , 240x320 , 832 mhz , Sony ericson arc 480x854 , 1 ghz
Android 4.0 , Dmtech 3g 9738B , 1024x768 , 9.7 inches , 1.2 ghz